[RPG] Do an Artificer’s infused items use her own concentration

artificerconcentrationdnd-5espellsunearthed-arcana

The Artificer class, introduced in Unearthed Arcana, has a feature she gains at fourth level titled Infuse Magic. This feature allows the Artificer to implant a spell into an item for later use by anyone with an Intelligence ability score greater than 6. I'm unsure of whether the activated spell should use the Artificer's concentration or the users.

On one hand, using the artificer's concentration seems problematic. A player could unknowingly end the effects of an important spell on an ally by hijacking the artificer's concentration.

On the other hand, using the user's concentration means the artificer can have multiple helpful effects active at one time, something no other class can do. This may be the intended power level, but it could also be considered overpowered.

I know that Unearthed Arcana is playtest material and is not in a finished, polished state. This problem may be resolved in a future rework of the class.

What I'm looking for is an answer that specifies which character's concentration should be used for spellcasting from an imbued item, citing a definitive source, such as a statement by the designers, a rule I may have missed in the spellcasting rules, or something from the UA article itself.

Best Answer

It follows the rules of use magic item, so the person with the item's concentration. As the SRD (and DMG p. 141) states:

Some magic items allow the user to cast a spell from the item. ... the user of the item must concentrate if the spell requires concentration.

This follows with Mike Mearls Twitter post (while Mike isn't offical RAW, we are talking about UA material he had a hand in writing, and it does follow rules for other activated magic items):

whoever activates it must concentrate

https://twitter.com/mikemearls/status/818582158994325504?ref_src=twsrc%5Etfw