[RPG] Do Ifrit start with the outsider skill point bonus

pathfinder-1e

I am building an Ifrit Sorcerer, Bloodline: Elemental Fire

Since this is my first Pathfinder character, I am going through all of the bonus skills and feats, etc. to determine what I want.

I see that the Ifrit is an Outsider, of the Native subtype.

Per this page, Outsiders get 6 + int modifier skill points per Hit Die. I don't have an Int Modifier, so does that mean my starting skill points are 6 instead of 2?

Best Answer

From the start of the same page:

When discussing or considering a playable race's type, it's type is similar to the corresponding creature type, with a few important differences.

...

The second difference is that all of these race types are 0-Hit Dice creatures, which means that their Hit Dice, base attack bonus, saving throw progression, skill points, class skills, and weapon and armor proficiencies are based on the class levels each member of a race takes.

So your ifrit, being a playable race, aplies all of the native outsider characteristics except as noted in the second paragraph, as those characteristics are defined by your class levels, not your racial HD (that you do not have). Your only gain is darkvision 60Ft. And that several spells (and maybe some items) may not work in you, or have a different effect.