Since all of the Detect spells have a duration of Concentration, it seems to me like you have to concentrate to gain a benefit from them. If the Night Hag concentrates for 1 round, she can use any of her detect spells without having to cast it, but she doesn't get any information without concentrating. The difference here between continuous and at will is that the continuous version doesn't provoke an attack of opportunity. I don't think there's a solid rule on this, but I feel like this solution fits the normal behavior of the spells best.
No, detect magic doesn't automatically detect spellcasters as magical
The Sage Advice Compendium addresses a related question:
Is the breath weapon of a dragon magical?
If you cast antimagic field, don armor of invulnerability, or use another feature of the game that protects against magical or non-magical effects, you might ask yourself, “Will this protect me against a dragon’s breath?” The breath weapon of a typical dragon isn’t considered magical, so antimagic field won’t help you but armor of invulnerability will.
You might be thinking, “Dragons seem pretty magical to me.” And yes, they are extraordinary! Their description even says they’re magical. But our game makes a distinction between two types of magic:
- the background magic that is part of the D&D multiverse’s physics and
the physiology of many D&D creatures
- the concentrated magical energy that is contained in a magic item or
channeled to create a spell or other focused magical effect
In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type. Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
- Is it a magic item?
- Is it a spell? Or does it let you create the effects of a spell that’s
mentioned in its description?
- Is it a spell attack?
- Is it fueled by the use of spell slots?
- Does its description say it’s magical?
If your answer to any of those questions is yes, the feature is magical.
Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. First, Cold Breath isn’t a magic item. Second, its description mentions no spell. Third, it’s not a spell attack. Fourth, the word “magical” appears nowhere in its description. Our conclusion: Cold Breath is not considered a magical game effect, even though we know that dragons are amazing, supernatural beings.
Detect magic, like other game mechanics, operates by this same logic with regard to what is considered magical. The spellcasting abilities of creatures (innate or otherwise) are considered "the background magic that is part of [...] the physiology of many D&D creatures". Detect magic is designed to detect magical effects, not the background magic that suffuses creatures or the universe.
Chris Perkins confirms this sort of interpretation here:
Can detect magic detect magic potential of spellcasters even if they're not actively casting a spell?
It's not a wizard detector, if that's what you mean.
Given that the question he's responding to asks about spellcasters in general, it seems clear that his response is not specific to wizards - he's suggesting that the spell doesn't automatically detect spellcasters simply due to their magical abilities.
Best Answer
No.
"Magical Beast" means that the species is not a product of natural processes, but is rather the result of something fantastic: weird wizard experiments, development in a naturally high-magic environment, or merely being a fantastic and bizarre creature that defies the knowable laws of nature. They are not made of magic or something like that, and aren't detectable with detect magic.