[RPG] Do Teleportation spells transfer kinetic energy

dnd-3.5epathfinder-1eteleportation

The Short question here is do teleportation spells in Pathfinder/3.5 carry over any kinetic momentum you were subject to before the teleportation. For context, please see this example situation (which will become a real situation depending on the answer):

Bob "This is a hypothetical situation" Hrothbert has just found himself pushed over a cliff. The cliff is high enough that he does not hit the ground after a single round, so is free-falling. Poor Bob did not prepare Feather Fall today, so he can't save himself that way, but he did prepare Dimension Door! Bob readies to cast this spell before he hits the ground, and just before he dimension doors himself to a nearby rock.

Does he A: Safely land on the rock, the kinetic energy having dissipated when he cast the Dimension Door spell

OR

Does he B: Take terminal velocity falling damage as he hits his new location just as fast as when he had teleported?

Best Answer

I should have been more thorough in my research.

The following comes from the Falling Section of d20pfsrd.com:

A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell's level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.

The emphasis is mine.