[RPG] Do you have disadvantage in dim light on attack rolls

advantage-and-disadvantagednd-5evision-and-light

On p183 of the PHB under Vison and light it says:

The most fundamental tasks of adventuring— noticing danger, finding hidden Objects, hitting an enemy in Combat, and targeting a spell, to name just a few—rely heavily on a character’s ability to see.

…In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.

The first paragraph seems to indicate that lighting affects combat. However, the second paragraph specifies that only perception checks are affected by dim light…

The Perception skill seems to be more about finding hidden or obscure objects instead of identifying threats in combat..

Does dim light give disadvantage in combat?

Best Answer

Heavily obscured areas cause disadvantage on attack rolls, not lightly obscured ones

The rules on Vision and Light state:

[...] A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.

A heavily obscured area--such as darkness, opaque fog, or dense foliage--blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area. [...]

Notably, the heavily obscured area makes a creature suffer from the blinded condition, this means:

[...] Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. [...]

So while a dimly lit (lightly obscured) area does not cause disadvantage on attack roll (if it did, the rules would state so clearly) a pitch black (heavily obscured) area does. The initial quote about how vision and light impact the ability to hit an enemy in combat was most likely referring to the effects of a heavily obscured area, not a lightly obscured one.