[RPG] Does a single PC who is stealthy get to surprise monsters when the rest of the group is not

dnd-5estealthsurprise

The rules for a surprise round, seem to be focused on the people being surprised. (They lose a turn) rather than being focused on the people doing the surprising (They get an extra turn)

The rules are clear, that each person in a group can be surprised, even if other people in the group are not surprised. So if a party is ambushed by a single stealthy carrion crawler, some members of the group will lose a turn (be surprised) and others will not (they get to act normally).

However, I'm not clear what happens if two groups approach each other, were some members are being stealthy and others are not.

For example, I have a Rogue who is being quiet and stealthy and rolls a 20 on their stealth check. The rest of the group however (Fighter and Wizard), is just marching along at a slow pace. They turn a corner, and see a group of 4 goblins, with a passive perception of 13. Do the 4 goblins lose their first turn because they are surprised by the rogue? Do the Fighter and Wizard get to act on that first turn?

Another example, Same two groups. Two of the goblins rolled a 20 on their stealth, and the other two rolled a 5. Are the Fighter and Wizard and Rogue surprised? (They lose their first turn) Or can they only attack the two goblins with a stealth of 5?

Best Answer

Surprise and stealth seemed to be explained in better detail in the Starter Kit

The Lost Mine of Phandelver features a small goblin ambush (as seen in the WOTC Livestream). The rules walkthrough for the stealth check and the suprise round says to roll once for all the goblins (adding their +6 stealth skill) and compare that one, party-wide check to Passive Perception of the PCs. PCs whose passive is less than the goblin stealth check are surprised and do not act in the first round.

This concurs with the Basic rules where in general one part or the other has the possibility of surprise depending on who is trying to set up an ambush.

1 player/PC scouting ahead of the main party would be treated like a separate party for the purposes of surprise round. They might find some goblins, fail to be noticed by the goblins, slip away warn the party, then the party as a whole could try to stealth forward.

A player showing up late to a fight could be hidden if they make a suitable stealth roll (i.e. some kind of cover) giving them advantage.

In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

If the monsters and the main bulk of the party have already spotted one another/are engaged in combat I don't think a player who is further behind would in anyway get a surprise round compared to everyone else, no matter how good their stealth check. The enemies have already been alerted to the presence of the party (their enemies) and will be wary as the combat commences.

However if that player is trying to sneak into the combat, they can and should get advantage if they make a good enough stealth check.