[RPG] Does a wizard pass through the Astral Plane when teleporting

astraldnd-5eteleportation

My wizard has access to dimension door and misty step. The problem is that in my campaign, the Astral Plane is broken, inaccessible, and mingled with the Material Plane, therefore unable to be traveled through. Do teleportation spells transport targets through the Astral Plane?

Best Answer

In D&D 3.5 this was true, as the quote below shows. In D&D 5e nothing in the rules makes it necessary to travel through the astral plane to teleport. Magic has changed. (Plenty of things with the same name work differently in different editions of this game).

Teleport in 3.5

A teleportation spell transports one or more creatures or objects a great distance. The most powerful of these spells can cross planar boundaries. Unlike summoning spells, the transportation is (unless otherwise noted) one-way and not dispellable. Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.

The D&D 5e rules do not add the Astral element to this spell:

Teleport
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. (Basic Rules, p. 102; PHB p. 281)

If you have decided to nerf those spells, you should probably let them refund those spells, as they wouldn't have picked them if useless.