[RPG] Does an Arcane Trickster’s Invisible Mage Hand Conceal Objects It Carries

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I've been playing D&D 5e since it came out but this is my first time playing an Arcane Trickster. While thinking about some creative ways to use my invisible mage hand, I encountered something that seems ambiguous to me: if my invisible mage hand picks up a pebble, does the pebble vanish within the mage hand (as if the object were enveloped in an invisibility cloak), or would the object simply appear to be floating suspiciously mid-air?

Wanting to plan and roleplay correctly, I asked my DM. Together, we haven't been able to find anything that suggests one interpretation over another. My DM is relatively new (her third session is coming up, but it's her first non-one-shot) and she seems fine with just making an arbitrary ruling, but she would like her ruling to be more firmly based in the rules in the interest of being fair.

According to the rules, does the invisible mage hand conceal objects (palmable things like a single coin that I'm swiping out of somebody's purse or a pebble) that it carries, or do the carried objects appear to float mid-air? Or, are the rules (PHB, DMG, MM) silent on this?

Best Answer

The rules, as written, don't say.

There are no specific rules regarding the contents of an invisible mage hand but there is evidence that objects held in the hand may be invisible.

While we don't have many general rules regarding invisibility (mainly just what's in the "Hidden" sidebar in the PHB), we do have an invisibility spell and an invisibility monster action to base our decision off of. We also have usability to consider; why would the designers give us the ability to turn the mage hand invisible if it gives away its position as soon as it picks something (anything) up?

Invisibility the spell says that all objects worn or carried by the target are invisible. This seems fairly harmless and renders the spell kind of useless if it doesn't give completely invisibility to all objects carried and worn.

Under the control of a skilled arcane trickster, the mage hand can be used to manipulate objects, pick locks, pick pockets, or carry an object or objects weighing up to 10 lbs. It can also turn invisible, per the arcane trickster's class feature.

With that in mind, we can probably make some assumptions about the hand:

  • It is probably the size of an average person's hand
  • It is dexterous, or at least as dexterous as its controller
  • It can manipulate small objects such as a lockpick
  • It can steal things from people

We also know the following:

  • In other cases in the rules, invisibility turns held objects invisible. This alone is not reason enough, but because it makes the spell invisibility useful (otherwise enemies would see your sword and attack you sight unseen) it is important to the argument (usability, as I mentioned above).
  • The arcane trickster is a class archetype based around a rogue who uses magic to play tricks and get away with his roguish activities.
  • The arcane trickster gets special rules for his mage hand.

Taking these things into consideration, it seems quite in line with the design goals of 5e and the overall flavor of the class to allow objects held in the hand and completely obscured by it to become invisible. This includes as many coins as can fit inside the closed fist, a dart, dice, a key, lockpicks, or other small, "palmable" objects. Larger objects, such as weapons, planks of wood, mugs of ale, and so on, would be visible because they are not completely obscured by the mage hand.

My reasoning for this:

  • Invisibility the spell and invisibility the monster action generally grant invisibility to the target and all items worn or held.
  • The arcane trickster relies on subterfuge and trickery. Why give them an invisible mage hand if it can't hide anything inside it? That's like saying, "Here's a beer, but don't drink it!" Or maybe more like, "Have this beer, you can drink it, but only when no one is looking. Oh yes and you're in a crowded marketplace."
  • For the skeptical DM: It doesn't hurt anything to allow this! In fact, it will probably make your games more fun when your Arcane Trickster's player is having more fun.
  • It isn't broken. It doesn't imbalance anything in the gameplay and it's easily overcome or made up for in other areas by a good DM. Personally, I don't think it even needs to be "made up" for. It is by no means a showstopper.