[RPG] Does an Eldritch Knight’s Weapon Bond protect him from losing his weapon to a Telekinesis spell

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Eldritch Knight fighters have the ability to bond with a weapon, a ritual which gives the following property (PHB, p. 75):

Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated.

There are two instances of disarming (that I know of) in D&D. One of them is the Disarming Attack from the Battle Master fighter archetype, and the other is the optional Disarm action option contained in the Dungeon Master's Guide.

The Telekinesis spell allows the caster to potentially steal a held item from another creature, including a weapon:

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

Does an Eldritch Knight's Weapon Bond protect him from losing his weapon to a Telekinesis spell?

Best Answer

The Eldritch Knight's Weapon Bond protects them from Telekinesis-used-as-disarmament

In 5th edition D&D, there's not much difference between Disarming (upper-case 'D') an opponent and disarming (lower-case 'd') an opponent, except that the former represents a specific attack action/feature, and the latter is just a vocabulary term. If the feature for Eldritch Knights specifies that the knight cannot be disarmed of their weapon, then no effect, magical or non-magical, can cause a knight to be disarmed, irrespective of whether the effect in question explicitly says it is a disarmament effect, unless either the knight is incapacitated, or the effect is explicitly qualified as bypassing an Eldritch Knight's disarmament immunity.