[RPG] Does an item need to be +1 enchanted before adding an enchant with fixed cost? (called full plate)

dnd-3.5emagic-itemspricing

RPG.SE has some good answers on magic items, Confusion about magic weapon pricing being a great one. But I wondered how this works on enchantments with a fixed cost.

I know the cost for say a keen longsword is 8330g (item = 30g, MW = 300g, keen = +1 cost and item must at least be +1 -> +2 bonus = 8k).

My question is: Does an item have to be +1 before adding fixed cost enchantment. For example, which is correct, A or B?

A: Called full plate = 3800g (1500g full plate, 300g MW, +2000g called)
B: (+1) Called full plate = 4800g (1500g full plate, 300g MW, 1000g +1, +2000g called)

As a bonus how would further enchants work?

Best Answer

There is evidence it needs to be magical.

According to Page 6 of the Magic Item Compendium (the book where a lot of those +gp cost special abilities are):

To add a special property to a shield or suit of armor, the shield or armor must already have at least a +1 enhancement bonus.

This is pretty cut and dry that every single special ability, from Acidic (the first one), that has Price: +1, to Agility (the second one), that has Price: +500 gp, requires it to be magical.


What would I do as DM?

I would require it to be magical. Just to be consistent to what I believe the intent is. Most of those special abilities perhaps don't warrant a +1 through +5 cost, but nonetheless require the item to be "special" before it can become "more special."