It depends.
The condition for the sanctuary spell to end is:
If the warded creature makes an attack, casts a spell that affects an
enemy, or deals damage to another creature, this spell ends.
Scenario 1: Casting web on an unoccupied area
Sanctuary would not end, as there are no creatures affected at the time of casting. Creatures affected by the spell's ongoing effects after it was cast would not break sanctuary, since that is not the condition to break sanctuary.
Scenario 2: Casting web on an occupied area
Sanctuary would break regardless of whether the creatures passed or failed their saving throw. Forcing a saving throw affects said creature, thus breaking sanctuary.
RAW: No.
RAW, the spell only ends Sanctuary in the moment you are casting the spell. When you cast Conjure Animals, you are not affecting an enemy creature (you are only Conjuring animals). If you then use the spell to affect an enemy creature, you are not casting the spell again, thus it does not end Sanctuary.
A similar case happens with Witch Bolt. See rules designer Jeremy Crawford's explanation here. Essentially, Witch Bolt keeps hitting after being cast. If you cast Sanctuary after casting Witch Bolt, Witch Bolt deals damage but doesn't end Sanctuary.1
Rules as Intended
It's unclear. From the same tweet above, Witch Bolt should end Sanctuary. Extrapolating this line of thinking, not only casting a spell to affect an enemy creature, but using it (e.g. issuing the command "Attack them" to your wolves) would end it as well. It's also arguable if issuing the command is the same as actually using your action to "recast" the spell, as in Witch Bolt.
So, if you are not running RAW, it's up to the DM how he sees Sanctuary working and what should end its effect or not. For example, Dragon's Breath also doesn't end it - even though it does something pretty against the usual conception of Sanctuary. 1
1 Both of these statements are not true any more due to November 2018 errata. Dealing damage now ends Sanctuary, thus Dragon's Breath, Breath Weapon from Dragonborns and other effects that had this loophole now end Sanctuary.
The errata does not change this answer, though.
Just for clarification, an errata for the PHB was released in November 2018. The text now states:
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Note, however, that the warded creature, i.e. the one casting Conjure Animals, is not the one dealing damage to the other creature. The conjured animal is the creature dealing damage.
Best Answer
No ... but this might be unintended
Channel Divinity to turn undead is not casting a spell or making an attack:
Channel Divinity is not a spell
If it were casting a spell, the rules would say something like "Using this feature allows you to cast blah blah blah".
From the Player's Handbook, p. 202:
The class feature description makes no mention of casting a spell. Further, none of this information is present in the description of Channel Divinity.
And while it isn't an official ruling, Jeremy Crawford, the lead rules designer for D&D, was asked:
And he opined on twitter that:
Channel Divinity is not an attack
If it were an attack, the description would say "make an attack roll" or "make a spell attack roll".
From the Player's Handbook, p. 194:
How can this make sense?
That's up to your DM. But maybe this part of the Turn Undead feature's description can help:
Your DM might view this as an action that is primarily defensive in nature. In that light it might make sense that it doesn't break the sanctuary.
Or, perhaps it is simply a plea for help from your deity. Maybe it is not you, but your deity that acts. You are merely a vessel to channel that power. Maybe, because you took no direct offensive action, the sanctuary holds.
Or, your group might reasonably agree that this doesn't make sense, and house rule that it breaks sanctuary.
But, ultimately, it's up to your DM to narrate the action.
Is there evidence of the designer's intent?
As Doval pointed out in the comments, Jeremy Crawford has also expressed on Twitter that despite the way the Sanctuary spell was worded, the intent was that other actions should also break the sanctuary. Subsequently, the publisher changed the wording for the Sanctuary spell in the November 2018 Errata.
Before the errata was publish, Jeremy Crawford gave the following responses to questions about the design of Sanctuary:
Example #1:
Example #2:
November 2018 Errata
As pointed out by BlueMoon93, the Sanctuary spell was changed in the November 2018 Errata:
While this would not change the interaction between Sanctuary and Turn Dead, it would mean that Witch Bolt and Spirit Guardians can now break Sanctuary.