In searching for answers to this, I've come across an interesting point on the Paizo forums. If you are in one of the far corners and you consider these not threatened, then you can diagonally move towards the character and never provoke an AOO (that is, per RAW)... and yet, logically, a threatened area should make an uninterrupted circle around the creature. This may explain why 3.5 made an exception out of this.
Yes, that is precisely why 3.5e made that exception, and it’s also why Paizo issued an official FAQ that changed Pathfinder’s rules to add the same exception, as @caps reports in this fine answer that you should go upvote.
Thus, a reach weapon can attack the following \$X\$’s from \$C\$:
\begin{array}{c|c}
\phantom{X} & \phantom{X} & \phantom{X} & \phantom{X} & \phantom{X} & \phantom{X} & \phantom{X} \\ \hline
& X & X & X & X & X & \\ \hline
& X & & & & X & \\ \hline
& X & & C & & X & \\ \hline
& X & & & & X & \\ \hline
& X & X & X & X & X & \\ \hline
\\
\end{array}
Before the FAQ change
However, the FAQ entry that caps reports did not exist at the time this question was asked. At that time, you did not get the four corners, and so could only attack these \$X\$’s from \$C\$:
\begin{array}{c|c}
\phantom{X} & \phantom{X} & \phantom{X} & \phantom{X} & \phantom{X} & \phantom{X} & \phantom{X} \\ \hline
& A & X & X & X & & \\ \hline
& X & B & & & X & \\ \hline
& X & & C & & X & \\ \hline
& X & & & & X & \\ \hline
& & X & X & X & & \\ \hline
\\
\end{array}
Here, it would appear that someone could step from \$A\$ to \$B\$ to avoid an attack of opportunity altogether. However, even before the FAQ just changed this to be like 3.5e, the developers at Paizo had ...for lack of a better word, we’ll call it a clarification, though it honestly just confused me more. From an earlier FAQ:
Can you or can you not attack diagonally at a distance of 2x squares (15'=10' exception) with a reach weapon?
James Jacobs: Nope. A reach weapon gives a specific extension to your reach. When you count out squares, since every other square is doubled when you count diagonally, that means that there’ll be corners where you can’t reach.
Sean K. Reynolds: It's an artifact of the grid. The closest the rules come to addressing this is in Large, Huge, Gargantuan, and Colossal Creatures, which says:
Unlike when someone uses a reach weapon, a creature with greater than normal natural reach (more than 5 feet) still threatens squares adjacent to it. A creature with greater than normal natural reach usually gets an attack of opportunity against you if you approach it, because you must enter and move within the range of its reach before you can attack it.
So just because the grid has a square for "15 feet away" and a square for "5 feet away," but no square for "10 feet away," using that corner path doesn't mean you're magically teleporting from 15 feet to 5 feet; you are passing through a 10-foot-radius band around the creature, and therefore you provoke an AOO.
Admittedly it's not clear, and obviously it doesn't have the diagram in the 3E book to provide a non-textual example, but it's supposed to work as I described above.
Basically, the idea was, under the rules at the time, you didn’t threaten 15 ft. away, so you don’t get the corner, but you did threaten 10 ft. away and there’s no way to move from 15 ft. away to 5 ft. away without passing through a point that is 10 ft. away. Thus, someone moving from 15 ft. away on the diagonal to 5 ft. away on the same diagonal was going to provoke even under these rules.
So the enemy at \$A\$ moving to the point marked \$B\$ towards \$C\$ with a reach weapon provoked an attack of opportunity (assuming this isn’t a 5 ft. step of course), because somewhere between \$A\$ and \$B\$, there is a point that is 10 ft. away from \$C\$ that the enemy has to pass through.
Presumably, you would have adjudicated the enemy’s position for the purposes of the attack of opportunity as being \$A\$, though this was never made clear. In this sense, the end result was identical to the 3.5e/post-FAQ version for movement towards you: creatures leaving that corner square to enter a square inside your reach provoked an attack of opportunity as if you threatened that square. You were not eligible to make an attack of opportunity if the enemy performs any other action that provokes from \$A\$, including movement in other directions, because you do not actually threaten it.
This was a headache. Even before the FAQ changed things to match 3.5e, that was precisely what I recommended:
Reach weapons are one of the few fairly-nice things that melee can get. There’s really no need to nerf them. I strongly suggest that you straight-up ignore this nonsense and use the 3.5 rule. The exception to the usual calculation of ranges in the case of reach weapons is weird, but clearly there was a good reason for it: without it, you wind up with this mess.
No, you may not use reposition in an AoO in this manner, only trip, sunder, and disarm. Read the SRD rules on combat maneuvers, they each have a specified action type they can replace. For those three it is "an attack" but for reposition it is a standard action, http://www.d20pfsrd.com/gamemastering/combat#TOC-Reposition
Your flowing monk ability is completely separate, and procs on someone attacking you - then you can trip, or trip+reposition.
To get the AoO they'd have to provoke one normally, like by moving out of a threatened square, and to provoke the "flow" they would have to attack you - not an impossible combo especially if you have reach, but uncommon.
Reposition does not count against their move, but tripping certainly stops their movement.
The horse part is unclear and probably a separate question anyway.
Best Answer
Using Intimidate to Demoralize does not provoke attacks of opportunity.
The rules don't come out and say that sentence directly, but there are a few facts that make me think that Demoralize doesn't provoke.
Feint doesn't provoke. The rules say very specifically that the Feint action does not provoke an attack of opportunity. I feel that Feint and Demoralize are very similar; they are combat specific options used for charisma based skills. It doesn't make a lot of sense to me for Demoralize to provoke when Feint doesn't.
Demoralize is clearly intended to be used in combat, and doesn't say that it provokes. It makes sense for Disable Device, or Disguise, or Sleight of Hand to not mention whether or not they provoke attacks of opportunity, since they aren't skills that are typically used in combat. The "usually" listed on the table for skill use is there to say that anything that isn't already a combat action should provoke attacks. Since Demoralize is only really useful in combat, it would say that it provoked an attack if it did.
It would make Demoralize super crappy. If Demoralize provoked an attack of opportunity, then it would make an already sup-par option even worse. This is admittedly the weakest of my arguments, but it's still a valid one.