[RPG] Does the Inspiring Leader feat just give everyone a bunch of Temp HP all the time

dnd-5efeatstemporary-hit-points

One of my players took the Inspiring Leader feat, which allows them to do a 10 minute inspiring speech to grant the party some Temporary HP. This can be done again after a short rest.

Temporary HP lasts until a long rest, it's removed by damage, or it's replaced by another set of Temporary HP. So they should be able to refresh it after every short rest with a short inspiring chat.

I'm wondering if it's intended for this feat to (essentially if not technically) give everyone extra max HP. In a party of 4, on a character with a decent level + Charisma modifier, that would mean this feat is basically just worth several dozen extra HP total for the party as a whole, which is refreshed with every short rest. That seems like a lot!

Is Inspiring Leader really a hefty HP boost for the party? Or is there some reason my players should not be able to take advantage of it at the tail end of every short rest they take?

Note: I'm not complaining – this group happens to have no healers, so them starting with a nice buffer is pretty helpful to me. I'm just wondering.

Best Answer

The Temporary Hit Point total is equal to the "Inspired Leaders" Charisma Modifier + Level.

Therefore at first level, assuming a 15 in Charisma, they would spend 10 minutes listening to the Inspired Leaders speech for 3 Temporary Hit Points each for up to 6 allies.

To answer your question, yes it is a hit point boost to the party that increases as the character with the feat levels up, and improves their Charisma score modifier.

The only reason they should not be able to take advantage of it after every short rest is if they do not have the 10 minutes to listen to the speech or if giving the speech would attract unwanted attention.

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