[RPG] Does the Magic Initiate feat allow one to craft magic items

craftingdnd-5efeatsmagic-itemsspells

Let's use Fighter McFighterson as our test case.

As a level 1 variant human, McFighterson takes the Magic Initiate feat. Mage Armor is his choice, let's say (alongside two, inconsequential, cantrips).

Does this allow McFighterson to create a potion/scroll/etc of Mage Armor? (assuming that the item is craftable by a "proper" spellcaster)

Best Answer

Per the DMG, no, the Magic Initiate feat by itself does not enable one to create magic items.

Page 128 of the DMG describes the requirements for crafting magic items, and specifically states

The character must also be a spellcaster with spell slots...

Although the Magic Initiate feat (arguably) does turn a non-spellcasting character into a spellcaster, it does not give a character spell slots; it only gives a character cantrips and the ability to cast a single non-cantrip spell once per long rest.

Per XGtE, even characters with no spellcasting ability whatsoever -- not even spells from Magic Initiate -- can craft most magic items if they have proficiency in Arcana or the relevant tool.

The alternate, and wholly optional, system for crafting magic items presented in XGtE, at p. 128, permits any character to craft a magic item, not just spellcasters. (Whether they have the Magic Initiate feat remains irrelevant.) However, the character does need some applicable proficiency:

To complete a magic item, a character also needs whatever tool proficiency is appropriate, as for crafting a nonmagical object, or proficiency in the Arcana skill.

There are two notable exceptions. First, brewing a potion of healing specifically requires proficiency with herbalism kit. Second, for spell scrolls, the crafter must indeed be a spellcaster. See XGtE p. 133.