Technically, you can use both the mask and bracers, as well as the Draconic Resilience. The Resilience is just your 'armor' and everything else past that is magical effects, stacking like the AC on Haste or Shield of Faith would. But, if your DM wants you to only use the AC bonus of one, that's his call, but RAW you're good to go.
AceCalhoon said it better than I did here: Combining various AC-providing clothing and armor
In general: You chose which AC to use
The answer to your question is very straight forward:
If you have multiple features that give you different ways to calculate your AC, you choose which one to use. (PHB)
Monk/Druid - Can use either
For Monks specifically there is an official ruling by Jeremy Crawford:
The druid/monk could use Unarmored Defense or the beast's AC calculation.
Barbarian/Druid - Can use either
Barbarian unarmored defense is worded exactly the same as the monk's so the previous ruling is applicable here as well.
Draconic Resilience - Beast's AC except, maybe, if the beast has scales
You can't use features that the beast form doesn't have
Per the PHB
can use them if the new form is physically capable of doing so
and Jeremy Crawford
Wild Shape: keep your racial traits, unless told otherwise or they
require external features (wings/hands/etc.) the new form lacks.
You cannot use any racial features that your beast form does not have.
Draconic resilience depends on specific physical features
The Draconic Resilience feature says:
parts of your skin are covered by a thin sheen of dragon-like scales.
When you aren’t wearing armor, your AC equals 13 + your Dexterity
modifier. (PHB)
Note that this effect is predicated on the presence of dragon-like scales on your skin specifically. This means that this feature requires those to be present.
If you wild shape into a beast with skin and fur, the best thus lacks the necessary physical traits to make use of the draconic resilience.
Very similar official ruling
Jeremy Crawford made a ruling about a lizardfolk's natural armor feature. The description of which is:
You have tough, scaly skin. When you aren't wearing armor, your AC is
13 + your Dexterity modifier. (VGtM)
Note how it is very similar to the description of draconic resilience.
His ruling was:
The lizardfolk's Natural Armor specifies anatomy: tough, scaly skin. It doesn't apply if you're wearing a beast's skin in Wild Shape.
However, if the beast has scales it might qualify (DM's choice)
Note that in the above ruling Jeremy Crawford specifically says "wearing a beast's skin". It is possible that if the beast has scales (for example the crocodile or ankylosaurus) that it might qualify as now having the necessary physical feature (scales) thus allowing you to use draconic resilience.
This will likely come down to a DM call as to whether any of the creatures on the list have a "thin sheen of dragon-like scales", but it seems like a reasonable ruling to allow.
Stone Sorcerers - Should be able to use either (if the beast has skin)
Per the discussion above about draconic resilience, if you turn into a beast that has skin you should be able to chose between the Stone’s Durability or the beast's AC.
Note: Stone Sorcerer is UA material so it is non-final.
Best Answer
Yes.
The actual rules for this are oddly worded, but the notation is pretty simple.
In general, there are two formats for "things that increase your AC." The most common format is the one attached to armor:
or Draconic Resilience:
Note that there is no "plus" at the beginning of the formula. These items set your AC to a specific value.
The other format is that used by shields and class features that increase your AC above its base value:
Defensive fighting style:
Or a shield:
These are phrased in terms of increasing, rather than setting your AC. They are preceded by the phrase "increases" or a plus sign.
So, it's pretty simple. You get one thing that sets your AC, and any number of things that modify it (except where restricted by other rules, like the rules stating you can only use one shield).
A fighter could very easily have an AC like this:
[15 + Dex Mod] (half-plate) [+2] (shield) [+1] (defensive fighting style)
For a total AC of 18 + Dex Mod.
But he couldn't add a chain shirt to increase his AC, because both that and the half-plate set his AC to a fixed value.
The same applies to Draconic Resilience. You can stack it with a shield, because a shield increases AC. And you can further stack on the Shield spell, giving you a (temporary) total of [13 + Dex Mod] [+2] [+5], or 20 + Dex Mod.
But you can't combine Draconic Resilience with Mage Armor, because both Mage Armor and Draconic Resilience are trying to set your AC to a fixed value.
Some things Draconic Resilience stacks with:
Shields
Shield spell
Some things it does not:
Plate
Mage Armor spell
Barbarian Unarmored Defense class feature
RAW
The rules for AC are on page 14 of the Player's Handbook, or page 9 of the Basic Rules.
The relevant part is this:
[...]
The rules called out above appear to be these:
(and so on, for each type of armor)
The rules are sloppy here. Technically, they don't give you a calculation for AC when wielding a shield and no armor. And they never explicitly call out what is or is not a "way to calculate your AC."
With that said, we can use examples to build the intent of the designers.
It's pretty clear that you don't have to choose between a shield and plate. It's also pretty clear that a shield shouldn't set your AC to 2.
Finally, it's pretty clear that wearing a chain shirt with half plate shouldn't set your AC to 28 + 2 * Dex modifier (max 2).
It seems obvious then, that a "calculation" is something that sets your AC to a value plus other modifiers.
If something just adds on to (or increases) your AC, you continue to use whichever calculation is most favorable plus the new modifier.