[RPG] Does the target choose which side they move to for Wall of Ice

combatdnd-5espellcastingspellswall

The description for Wall of Ice states

"If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save."

For both Wall of Stone and Wall of Force the spells specificity it is "Your choice" which side they arrive on, with Wall of Stone triggering a Dex save to see if they can avoid it. Wall of Ice's save only state doing damage, but nothing about getting a chance to escape.

Does that lack of specifying the caster's choice mean that it is the target's choice by default? Do creatures surrounded by the walls not get a chance to escape as long as they are untouched?

My current reading is that if a target is hit by the wall they can escape freely, but if you can enclose the targets without the wall touching them they would be trapped without a save to escape. Would that be correct?

Best Answer

Your GM decides who decides where the creature goes

[...] If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side). [...]

[...] If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). [...]

[...] If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall [...]

Unfortunately it doesn't say how to determine which side of the wall a creature ends up on, but a reasonable assumption would be to rule it identically to wall of force and wall of stone, that is, the caster decides. Of course, this part is not explicitly stated and so it is ultimately left up to the GM.

A creature does not get a save against being surrounded by a wall of ice (or a wall of force)

wall of stone actually goes on to say:

If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.

There is an explicit saving throw that allows a creature the chance to escape from wall of stone. A wall of force or wall of ice does not grant such a nicety to those trapped. If they did they would say so, they do not say so, so they do not. Spells do only and exactly what they say (barring GM fiat of course)

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