[RPG] Does unlimited Wild Shape make Circle of the Moon archdruids virtually unkillable

class-featurednd-5edruidwild-shape

Page 67 of the PHB states that druids gain all the hit points of whatever creature they become when using Wild Shape, and when that shape drops to 0hp, only the excess damage carries over to the druid's original form.

Since archdruids (level 20) can use Wild Shape an unlimited number of times per day, and dismissing Wild Shape is a bonus action, could an archdruid just keep transforming into a high-HP Earth elemental over and over during a battle?

If they get near 0hp while in elemental form, they can dismiss it as a bonus action, then re-apply it as an action, all in one turn, and never take "excess damage", so their druid form would never be harmed.

Am I misunderstanding something about how hit points work between these forms, or is a level 20 Circle of the Moon druid virtually immune to all but the most insane damage spikes?

Best Answer

No.

A druid can only wildshape on his turn. So, while he can apply unlimited hitpoints to his form by wildshaping every turn, he cannot prevent you from dealing damage when it isn't his turn. If the druid is knocked out of his form (reduced to 0 hp), the first thing that happens is the excess damage carries over. But now he's essentially vulnerable until his turn. That's where the real damage comes in. You can think of wildshape as a regenerative shield of hit points.

Party Versus NPC Archdruids

There are a multitude of ways to "beat" the druid, just like any other encounter. Use your wits, bargain, stealth, combat, etc etc. Those tools are ALWAYS available. Your DM should be ready for you to avoid combat if you wish.

Party Versus PC Archdruids

If you're talking about PC vs PC combat, there are also a plethora of spells that can assist in killing the druid. For instance, if the druid has less than 100 HP in wildshape OR not, a Warlock can cast Power Word: Kill, and the druid simply dies. No save, just dead. That's just one spell. There are tons of others. A Druid can't wildshape if they're incapacitated. They, again, also can't wildshape unless it is their turn, so plan your heavy attacks accordingly. When a druid is knocked out of form, they are vulnerable, so maximize your damage in that time or make that vulnerability last longer with controlling spells. Any damage that exceeds a druid's wildshape form is applied to the druids regular form. Druids are very good at having health, so find a way to attack them in ways where health isnt the primary objective. Use conditions, spell effects, and any means to hinder the druid and he/she shouldn't be that tough of a fight.

Specialization

DnD 5e rewards specialization. An Archdruid specializes in wildshape to effectively gain temporary hitpoints among other combat abilities. It's the whole point of a wildshaping druid. Being a brown bear is cool, but when you can wildshape into one and get its free hitpoints, it becomes a big deal. That's largely what wildshaping druids are meant to do, so it only makes sense that it gets ridiculously good at it at level 20. All classes have a 20th level ability they get that helps them be even more specialized. It's a reward for forgoing multiclassing. Therefore, it should feel hard to deal damage to an Archdruid. But it's not impossible.