[RPG] Does Warlock combat just equal Eldritch Blast spam

combatdnd-5eoptimizationspellswarlock

Been looking over the warlock because I thought it would be cool to make a spellcaster that can also mix it up in melee combat. After all how awesome is it to conjure up a magical weapon and start swinging.

Except after a careful read through the warlock's abilities I can't help wonder why a warlock would do anything in combat except spam eldritch blast over and over?

It does 1d10 damage at level 1 so right from the start it's more powerful than all weapons except the big two-handed ones, which a warlock is unlikely to use anyhow due to somatic spell-restrictions and finesse builds.

Sure, a warlock's magical weapon can be boosted by two invocations to add charisma bonus to damage and give it an extra attack, but eldritch blast gets the same damage bonus plus two other boosted abilities from invocations AND the number of its attack increases at set levels to a whooping 4 attacks at level 17.

I was drawn to the warlock because I wanted to make a swashbuckling style of caster, except now it feels like with the exception of a few other situational spells doing anything except spamming eldritch blast in combat feels unnecessary and only done for role playing reasons. Sort of a "self-nerf" to look cool rather than be effective.

Things don't get better when you realize that the warlock's proficiency in light armor is pretty much for show too. As they get an eldritch invocation that lets them cast mage armor on itself without any cost which gives you better AC than any light armor but have the requirement that you don't wear any armor making the need to wear armor redundant.

Best Answer

You are absolutely right, an Eldritch Blaster is usually stronger

After the 2nd level, when you get Agonizing Blast you can do d10+Cha damage, which is the same average damage as using a longsword two-handed if you are Strength primary. You can attack twice with both at level 5.

At level 11 Eldritch Blast pulls ahead with 3 attacks, and the Charisma bonus on the Pact Weapon damage on next level (Lifedrinker invocation) can not compensate for this, unless you take the Polearm Master feat. Add to this that a Blaster only needs Charisma, while with a Pact Blade you need Strength if you want to do good damage and Charisma for the spells.

Xanathar's Guide To Everything

This book provides many new and powerful options, particularly the Hexblade Patron and Eldritch Smite and Improved Pact Weapon invocations.
With these, you can outshine a Eldritch Blaster quite often, and a Ranger any time.

However, I think you look at it all wrong

A melee Warlock is on par with a Ranger on most levels, somewhat smaller base damage and HP, same number of attacks, same AC, but better versatility. This shows it is viable as a build.
The Eldritch Blast is just a bonus. Not using it is indeed self-nerfing, but only in a way that playing a Ranger instead of a Fighter is self-nerfing.