[RPG] Does Waterdeep: Dungeon of the Mad Mage allow a party to start after level 6

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I've read that Dungeon of the Mad Mage is more of a traditional dungeon crawl with numerous floors (which I'm assuming get harder as the party progresses) and takes characters from levels 6 through 20.

  • Does DotMM allow for a party to start the campaign later than level 6 (particularly somewhere from levels 10 to 15)?
  • Would it be hard to homebrew edit the campaign to achieve this?

Please, no spoilers.

Best Answer

You can start DotMM at any level whatsoever and it's very easy.

You just skip the shallower levels of the dungeon and take your players directly to the deeper ones. Each dungeon level is like a standalone adventure, rich with NPCs and lore that can serve as interesting plot hooks, and any one of them could be dropped into a campaign on its own. The book also tells you the appropriate party level for each dungeon level.

I started a party at level 22 of the dungeon (17th level party) and everyone had a great time.