No
But the argument is not so straightforward.
The problem with this question is that the RAW are murky enough to allow for some leeway in interpretation.
Going by RAI, the intention was clearly to use Two-Weapon Fighting with one-handed weapons, and not game the system by attacking with a versatile weapon while holding it in two hands, arguing that it still counts as a one-handed weapon for the Dual Wielder feat.
The Rules
Dual Wielder
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.
While this qualifies the longsword for two-weapon fighting, the Versatile property states that:
Versatile
This weapon can be used with one or two hands.
A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
This explicitly states the need to use both hands to make a two-handed attack and use the bigger weapon dice, thus disqualifying this use case from the Dual Wielder requirement (one-handed melee weapons).
The Conclusion
While you can use a thrown handaxe and then attack with the longsword, you can only do so using the one-handed dice the Versatile weapon tag provides.
No.
Tavern Brawler's relevant ability is:
You are proficient with improvised weapons and unarmed strikes.
The rules for improvised weapons in the PHB say two things:
- Some non-weapon objects can just be treated as weapons if they are mostly similar to weapons.
- Other objects just do 1d4 damage.
That interacts with the proficiency rules. If an object is essentially just a club (table leg, wooden branch, torch), spear (pitchfork), greatclub (log, broken stalagmite), or whatever, then a character proficient in simple melee weapons is proficient in using such weapon-like objects as weapons.
Objects that "bear no resemblance to a weapon" (PHB, p. 148) aren't treated as weapons and as such characters can't be proficient with them. A table leg is close enough to a club for club proficiency to transfer; a candelabra or a serving platter or a horse's saddle ... not so much.
(As a side note, many tools that a character may be proficient with may also be treated as weapons in the above sense, but unless the character is proficient with their use as weapons, they can't use their proficiency bonus when attacking with them).
Tavern Brawler's effect is to give proficiency with anything being used as a weapon, even if it's not remotely weapon-like. That's not the same as being able to treat it like a weapon!
Dual wielder grants +1 AC if the character is wielding separate weapons in each hand. Proficiency isn't a factor. We can test various cases for Tavern Brawlers getting this bonus:
- No weapon in either hand. No Bonus. Unarmed strikes are not weapons.
- Club-like improvised weapon in both hands. +1 AC Bonus. This is the same as if the character had a "real" club in either hand.
- Unbalanced non-weapon object in one or both hands. No Bonus. They aren't weapons.
- Shield on one arm, club-like object in the other hand. No Bonus. A shield doesn't "bear any resemblance" to a weapon.
In fact, Tavern Brawler doesn't do anything that would change whether the Dual Wielder bonus applies. It doesn't say that you can treat non-weapon objects as if they were weapons; it just lets you use your proficiency bonus with them.
As far as attacking with shields goes, it's worth noting that the Shield Master feat doesn't give any enhanced ability to do damage with a shield, just to shove and block with it.
Best Answer
You cannot split the object interaction.
The third bullet point of Dual Wielder says:
A character gets one free object interaction per turn. Dual Wielder allows the character to use it to draw two weapons - it does not give the character two object interactions.