[RPG] Dresden Files without Wizards

dresden-files

When I started my Dresden Files campaign, I had 6 characters:

  1. A Wizard
  2. Not quite a Necromancer
  3. A Psychic Grimoire
  4. A Red Court Infected
  5. A Changeling Alchemist
  6. An Emissary of Power

Over the past year, first I lost the Wizard, and now the Necromancer to RL obligations. Without a Wizard in the party, I'm concerned that the party might be underpowered or "mis-powered" against opponents that have magic.

Is this a valid concern, and methods exist to mitigate this problem? The rules don't really talk about campaigns without Wizards.

UPDATE: There is a very good answer in regards to the situation at hand, but I think this still doesn't address the core question- are Wizards a balancing problem when the party doesn't include Wizards, and what can be done to mitigate this problem?

Best Answer

Situation

I think this is more an opportunity rather than a problem. A similar thing happens in the books -- Yeah, spoiler alert.

In Ghost Story, Dresden being dead, leads to a lot of problems arriving into town. Lots of minor powers ally and work together against major threats. How are they doing? That's hard to say but would make for a good game nonetheless. The one thing that would need to be considered is the drop in tone: it would be a much darker campaign where the PCs may just have to chose the less bad options...

If you really wanted to make things easier for the PCs, you could have a NPC warden turn up from time to time. But that feels forced unless the remaining players work to get said Warden to come and help...

Balance

Wizards in the Dresdenverse are massively powerful. It is a feature of the books. One wizard can do pretty amazing things and Dresden is an inexperienced wizard! He's still learning things, is a youngster, and does not have a full mastery of even some of the basics. Yet, he is able to defeat major powerful foes by cunning, clever use of magic, and his friends. Any group that does not have wizard is going to feel the pain of not having a wizard. That should be a feature of any Dresden game. So, yes they are not balanced and should not be balanced.

Mitigation

  • Who cares? So you are now playing small fishes in a very large pond. Use your brains to survive and not raw power. It should lead to some dark and gloomy game play but should be really rewarding when the players work out how to beat much more powerful foes with cunning alone. To be honest, this is my favourite option.
  • Fred, your friendly warden (or however is the NPC wizard called). Of course, the PCs should work to get the warden's help and they won't be at the PCs's call all the time. Still, for those hard core bits, they would be useful.
  • The One Ring. So, how about giving the players a powerful artefact? ... By the power of Grey Skull.... Nah, stupid idea. ^_~
  • Julie, your mate: Hey, remember Julie who always wanted to try role playing? Why not give her a ring and add another member to your party?