I'd like to make a "dungeon" for my party to explore, but it needs to be something other than an old-school "dungeon". Underground hallways and rooms with creatures in them have been overdone for us. What else could we try?
- It needs to be a place you can explore. These players love exploring dungeons and mapping them out as I describe what they see.
- It can't be too interconnected. For example, a town is too interconnected — you can easily get to anywhere from anywhere else. Streets in the town go everywhere. But in a dungeon, there are only a few routes available.
- It can't be underground. We've done a lot of that lately.
- It has to work in a human-centric Iron Age setting. Think Celtic tribes and ancient Germania. Castles in those days were still hillforts — not too exciting to explore.
An answer that works for a no-magic setting would be great. It's easy to add magic into a realistic environment, it's hard to take magic away from a magic-requiring environment.