[RPG] Embedding and attaching double weapons to Warforged, specifically spiked chain

dnd-4edouble-weaponsequipmentwarforgedweapons

Regarding embedding and attaching weapons as warforged components, p. 114 of the Eberron Player's guide

Weapons can be embedded or attached
components. Two-handed weapons cannot be
attached or embedded. A one-handed ranged or
melee weapon can be attached to a hand, although
you can still have only one weapon per hand, regardless
of whether the weapon is held normally or
attached. An attached weapon occupies your hand,
and you must remove it to free the hand.
A one-handed weapon that has the off-hand or
light thrown property can be embedded.

Regarding double weapons, p. 10 of the Adventurer's Vault

Wielding a double weapon is like wielding a weapon
in each hand.

Additionally, almost every (if not every) double weapon in the game has the "off-hand" property.

Could a warforged attach, or even embed, a double weapon to one or both of his arms? If he can embed the item, could he theoretically retract the entirety of it within his arm? It's silly with most double weapons I could think of, but specifically I was thinking about the spiked chain, which gains the double weapon and off hand properties with the spiked chain training feat, p. 11 of Dragon Issue 372

You gain proficiency with the spiked
chain. You can treat the spiked chain as a double
weapon and a light blade. As a double weapon, the
spiked chain deals 2d4/2d4 damage, and it gains the
off-hand property. For more on double weapons, see
Adventurer’s Vault, page 10.

Could a warforged embed or attach one or both ends of a spiked chain, if he takes that feat? Could he embed the entirety of the chain in one of his arms, or just the end?

BONUS QUESTION:

I'm asking this because of a theoretical Warforged Melee Warlock I've been coming up with, who uses a spiked chain enchanted as a pact blade as his weapon to use Eldritch Strike, and use both ends of the pact blade spike chain for dual implement spellcaster. Could my warforged embed part of the chain in one arm and, while not use it to melee attack, still use it to cast spells as an implement? Regarding implements and embedding within warforged, from the WotC article Playing Warforged:

rods and
wands can be embedded and hidden in your arm
and still function, leaving your hands free for other
tasks.

Now, obviously it does not say "pact blades" or "weapons functioning as an implement", but these are one-handed implements much like wands or rods. Is there a way of having a light blade function as an implement while still embedded within a warforged's arm?

Best Answer

Yes and yes.

As you have practically embedded every relevant rule, I will only give the reasoning without citing the sources.
Spiked Chain Training makes it double weapon, double weapon means 2 one-handed weapons, one in each hand, and you can attach those. Embedding only works with some specific weapons, and the spiked chain is not one of those. It is not hidden, as only embedded components can be hidden.
Imagine it as a scarf, extending from one hand to the other over your neck.

Houseruling it so that it is embedded and hidden would not be overpowered however in my opinion, so talk to your DM.

Do not forget to add Dual Implement Spellcaster to your Eldrich Stike, as you make an arcane attack while wielding an implement in each hand.

There is one catch however, you have to enchant the item yourself, as a Pact Blade has to be a light blade, and Spiked Chain Training does not make Spiked Chain a light blade. You can enchant it, as you treat it as a light blade.