[RPG] Enchantment number limit

dnd-3.5emagic-items

I was going through the enchantments that can be used in order to protect/trap one's spellbook and that got me wondering:

Is there any mention/indication regarding whether multiple enchantments can be used on the same spellbook? Can I, for example, have a Blessed Book with the Glamered and Waterproof enchantments as well?

If yes, how do the costs work, assuming you have someone else do the enchantment or buy it in a market.

What about other wondrous items, that do not follow the +X enchantment value philosophy? Would a rope or pair of boots possibly have more than one enchantment on it?

I am of course referring to magic items and enchantments of permanent nature, those made with the Create X line of feats, not things like Magic Weapon spell etc.

EDIT: A friend also mentioned that there may be some non-SRD rules regarding the above in Magic Item Compendium, however I was unable to confirm that. Anyone knows more?

Best Answer

The DMG states on p288 under Adding New Abilities:

A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword. If the item is one that occupies a specific place on a character’s body (see Magic Items on the Body, page 214), the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."

So you can enchant your spellbook as you like (unless the spell description specifically restricts it). Other items if they take up a body slot incur the 1.5x extra cost. It goes without saying that the DM has the final say on what can and can't be done in their game world.