[RPG] Ending a Campaign Gracefully (With a Newbie In Tow)

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My Shadowrunners have been going on a five (real-life) month streak of destruction and have gotten immensely powerful to the point where they are near gods, but also gotten incredibly shafted due to the fact that they've acted with pretty much no moral code of any form, so they're in a prison with no way out.

I've decided (and some of the players, when approached out of session, seem okay with my ideas) that the campaign will end after the players attempt to prison-break; whether with them all dying horribly (which I expect given that they tend to be not too focused on actually extracting and more focused on murdering hordes of enemies), or with them riding off into the sunset as mythical figures.

Two catches:

First, I'm ending the campaign, and while I've gotten approval from some players, I haven't asked for it from all of them, and some would never attempt anything if they thought it could get their near-epic character killed (even if the alternative is rotting in prison while being hired out as mercenaries and waiting for the final bullet that kills you). Otherwise things just get too ridiculous.

Second, we have a new guy in the party, who joined during just the past couple runs. This wouldn't be such a big deal but not only does he have a character, but even though he's not the most powerful of the group he's still way too powerful to transplant into a lower level campaign, especially since I was planning on shifting to a mostly non-combat campaign.

What do I do?

Best Answer

Wow! I'd suggest you go again through Pat Garret & Billy the Kid, Butch Cassidy and the Sundance Kid, the Good, the Bad and the Ugly, the Magnificent Seven and OK Corral and then plan the appropriate end of the campaign!!! Of course these movies will give you more a mood and inspiration, rather than straight material....

I think you should tell them (informally, out of the gaming sessions...) that the campaign is heading fast for a Grand Finale, so they'll come with the right attitude.

They will have a number of patterns to choose: maybe the'll turn against each other, a bit like like the Good, tha Bad and the Ugly, or maybe they'll go for a common good cause against an overwhelming enemy (Magnificent Seven), or maybe they'll have to escape from an overwhelming enemy that eventually will catch up with them (Butch Cassidy and the Sundance Kid - I'd recommend this!).

At the end they'll probably all die and in next campaign that you'll prepare (quite a lot of years later, in the same world) they will be mythical / legendary beings and great stories with unexpected twists, falsifications and embellishments will be told about them.

During the playing session I'd put some special music (given the inspirations, probably Bob Dylan's songs for Pat Garret & Billy the Kid + Knocking on Heaven's door... or Ennio Morricone!)

Enjoy and let them bow out in style!

have a look at this picture.... do you remember it? ;-)