[RPG] Enervation, negative levels and monsters

pathfinder-1e

Enervation causes the target creature to gain negative levels. In the description of the negative levels where (emphasis mine):

The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed.

What does this exactly mean?

  • by creatures (i.e., monsters) there is usually no level. Does this apply to hit-dice-dependent variables as well?

  • With variables it is meant:

    • things that are computed during an action (at the moment)

    • things that were computed using a level

    I ask since all the other effects as the ability checks and attack roll penalties are affecting values that are depending on the level but are not really variables (as the range of a spell computed with the level)

An example: casting enervation on a dragon does affect it's spell resistance value?

  • the SR value of the dragon is dependent on it's age/hit dices but is not based on its level

  • the SR is not really a variable

Best Answer

You are right: many attributes of monsters are unaffected by negative levels.

A negative level does not affect HD-dependent abilities, even if a creature suffering a number of negative levels equal to its Hit Dice immediately dies.

As you pointed out, the SR of a dragon is not based on its class level (but only on its Challenge Rating) and is unaffected by negative levels.

However, most dragon cast spells like a Sorcerer of a level dependent upon their age category. Even if the base CL is determined by its Age, such CL is a class-specific caster level, and so it is affected to negative levels.

Similarly, the CL for its spell-like abilities (even if equal to its HD) is considered to be a "level" (by definition) and so it is affected by negative levels too.

Also remember that a negative level bears additional drawbacks (emphasis mine):

[...] For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. [...]. If a creature's negative levels equal or exceed its total Hit Dice, it dies.