[RPG] Experience with character utilizing Darkness

combatdnd-5espellsvision-and-light

I have an idea for a character who would often use the Darkness spell in combat – with either a Warlock's Devil's Sight or a Sorcerer's Shadow Magic to remain unaffected. That way the character would get advantage on attack rolls against nearly all enemies (except those that have truesight or blindsight) while the enemies would have disadvantage to hit the character.

My concern is how much this would affect the other players, since most of them won't have the ability to see in magical darkness. Can someone share their practical experience from a campaign where one of the players used this? Was it bad, or did the party make it work?

For those of you who have done this in a party and made it work, how did the party make it work?

I'm not interested in speculation or assumptions, just actual experiences.

Best Answer

It depends a lot on how closely your game sticks to RAW. Under RAW, everyone who can't see will attack and defend with disadvantage. If neither the attacker nor the defender can see, the disadvantage for attacking blind and the advantage for attacking someone who can't see you cancel out and the darkness doesn't actually do anything to most attack rolls. Unless a character is using the Hide action, darkness doesn't actually conceal their location, so there is no need to guess where enemies are or attack squares blindly (sometimes DMs will house rule this). So combat will mostly play out as usual despite no one being able to see.

One side effect is that any extra sources of advantage/disadvantage (like ranged attack in melee) get blanked because multiple sources of dis/advantage don't stack. Another effect is that attacks of opportunity no longer happen, because they require vision.

Darkness does have a big impact on spellcasting. A lot of spells require vision to be castable (notably Counterspell). This can be useful for shielding the party from enemy spellcasters (although note Fireball doesn't require vision, and can be devastating to a party huddled inside Darkness). Your party's other spellcasters may want an angle where they can step outside the Darkness to cast their spells, so keep that in mind when you position the Darkness.

Conclusion: RAW, the main impact darkness will have on your party is interfering with spellcasting (which can be tactical, or annoying) and blanking advantage (like Barbarian's Reckless Attack). If your DM is using custom rules for unseen characters, such as automatically Hiding them, then Darkness is much more likely to be an annoyance.