I've been looking at the Rogue class lately, and although the Arcane Trickster archetype is really interesting, the Thief archetype, which is the only class to get Use Magic Device, seems also very good, just for this feature. However, scouring around for guides, I see that usually Use Magic Device is never identified as one of the Thief's best features, and features like Fast Hands and taking two turns at the start of combat are deemed more useful.
Why is that? I would expect that with Use Magic Device, the Thief essentially becomes a sneak attacking Clericzard just spamming all kinds of scrolls/wands every other turn, but most don't really consider this feature as the core of the class.
Best Answer
Because obtaining magic items isn’t up to the thief.
The power and flexibility of the Use Magic Device feature is entirely up to the DM. If the DM doesn’t give many (or any) useful items that the thief can take advantage of, then Use Magic Device is not going to be a particularly interesting feature. Use Magic Device is not overpowered because the player can’t even decide if they will be able to use it.
This is outlined in the first chapter of the Dungeon Master's Guide, "Magic in Your World":
Then, in Chapter 7: Treasure, in the section "Buying and Selling", we have more guidance that puts magic item commerce well within the DM's purview: