Attack Routine
Dual-wielding two bastard swords with Two-Weapon Fighting and Exotic Weapon Proficiency (Bastard Swords) causes you to take a −4 penalty for wielding two one-handed weapons. If you were to wield a one-handed weapon in one hand and a light weapon in the other, you’d have only a −2 penalty.
In addition to these penalties, you have BAB +7/+2 (that is, two attacks, one at +7 and the other at +2), and a +4 Strength modifier. As a Fighter, you have Weapon Training, which is a +1 to attack and damage as long as you use weapons from the chosen group (which is another problem because you have to pick between Heavy Blades and Light Blades).
So as it currently stands (with the −4 penalty), your attack routine is this:
Dual-wielding Bastard Swords, Heavy Blade Weapon Training
Bastard Sword +8, 1d10+5 (10.5)
other Bastard Sword +8, 1d10+3 (8.5)
Bastard Sword +3, 1d10+5 (10.5)
If you had a bastard sword and a short sword, you’d instead have a −2 penalty, like so, but you’ll only get Heavy Blade Weapon Training on the Bastard Sword attacks
Bastard Sword and Short Sword, Heavy Blade Weapon Training
Bastard Sword +10, 1d10+5 (10.5)
Short Sword +9, 1d6+2 (5.5)
Bastard Sword +5, 1d10+5 (10.5)
You lose an average of 2 damage on the second attack, but you are far more likely to hit with all three attacks.
If you swapped the Bastard Sword for a Longsword, saving yourself a feat, you would have
Longsword and Short Sword (+1 feat), Heavy Blade Weapon Training
Longsword +10, 1d8+5 (10.5)
Short Sword +9, 1d6+2 (5.5)
Longsword +5, 1d8+5 (10.5)
On average, you lose 1 damage from each of your first and third attacks (2 damage less total), but you have another feat which may be able to give you more damage than that. A really simple example is to switch to purely Short Swords, and take Weapon Focus and Weapon Specialization with them. This also allows the Light Blade Weapon Training to get the bonuses on all of the attacks.
Dual-wielding Short Swords, Weapon Focus and Weapon Specialization (−1 feat), Light Blade Weapon Training
Short Sword A +11, 1d6+7 (10.5)
Short Sword B +11, 1d6+5 (8.5)
Short Sword A +6, 1d6+7 (10.5)
Note that this version has the highest attack bonuses and the same damage potential as the two bastard swords. Weapon Focus and Weapon Specialization are not exactly high-power feats, but they’re better here than Exotic Weapon Proficiency in the Bastard Sword. (to be fair, I used two feats to do it, but Weapon Focus in Bastard Swords doesn’t really help much since either you’re taking huge penalties for using two or you’re only getting the bonus on two out of three attacks)
Alternatively, you could consider Improved Two-Weapon Fighting, either with Exotic Weapon Proficiency in Bastard Swords:
Bastard Sword and Short Sword, Improved Two-Weapon Fighting (−1 feat), Heavy Blade Weapon Training
Bastard Sword +10, 1d10+5 (10.5)
Short Sword +9, 1d6+2 (5.5)
Bastard Sword +5, 1d10+5 (10.5)
Short Sword +4, 1d6+2 (5.5)
Or with Weapon Focus (Short Sword)
Dual-wielding Short Swords, Improved Two-Weapon Fighting and Weapon Focus, Light Blade Weapon Training
Short Sword A +11, 1d6+5 (8.5)
Short Sword B +11, 1d6+3 (6.5)
Short Sword A +6, 1d6+5 (8.5)
Short Sword B +6, 1d6+3 (6.5)
Note that in the second case, you average 2 damage less on half your attacks, but have +1 on all attacks.
There are still better things you could probably do, these are just some simple, Core feat choices that you should consider without changing your existing feats too much.
Combat Maneuver Bonus/Defense
CMB = BAB + Str + size_bonus + misc
You don’t have a size bonus if you’re Medium (like Humans generally are), so ignore that. The Fighter’s Weapon Training also gives you a +1 as long as you’re using the right weapon, so +1 for that. Your BAB is +7 and your Strength modifier is +2, so your CMB is +10.
CMD = BAB + Str + Dex + size_bonus + misc
Again, size and misc don’t come into play. Weapon Training only helps against Disarm or Sunder, so I won’t include in the general number. So you have +7 + 2 + 2 = +11.
From the sorcerer page:
Skill Ranks per Level: 2 + Int modifier.
Since the modifier for an 18 int is +4 (source), that means you get 6 skill points. If you choose Sorcerer as your favored class, you may choose to get one extra skill point OR one extra hit point.
As a first-level character, you have 1 HD. Therefore, you can only put up to one rank in each skill:
You can never have more ranks in a skill than your total number of Hit Dice.
If you put a rank into any of the sorcerer class skills, however, you gain an extra +3 bonus on your check with that skill. The sorcerer class skills are:
Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Some sample calculations
Let's run down some scenarios, for completion's sake. If you put skill ranks into, say, Appraise, Craft (something), Knowledge (arcana), and Spellcraft, your total modifier for each of those skills would be:
1 rank + 3 for class skill + 4 int bonus = 8
and you would roll 1d20+8 to use each of those skills.
If you put one rank into Bluff, you would have:
1 rank + 3 for class skill + 2 cha bonus = 6
so you'd only roll 1d20+6 for a Bluff check.
If you put one rank into Knowledge(nature), which is not a class skill for Sorcerer, your total would be:
1 rank + 4 int bonus = 5
so you'd roll 1d20+5.
If you don't put any ranks into Acrobatics, which is also not a class skill but can be used untrained, you would roll:
0 ranks + 1 dex bonus = 1
so 1d20+1.
If you don't put ranks into Appraise, you don't get the class bonus either, so you'd roll:
0 ranks + 4 int bonus = 4
1d20+4 for a check.
I hope that helps!
Best Answer
Hermean Blood is the closest thing I could find, but it requires that they be skills using the same ability score and has to be taken at first level. If you were to make your own, looking at trait bonuses would be a good place to find things to replace the extra languages. Unintentional Linguist is a trait that gives an extra language and a +1 on linguistics checks with it. So its kinda close to having just two languages, seeing as some traits just give a plus 1 bonus to specific uses of two skills. Since it is a feat you could just also give them a +1 bonus with each of those skills. If you are the DM you can make it however you like, otherwise just ask your DM if he is ok with it.