Fate Worlds: Kriegszeppelin Valkyrie
You might find what you want in Fate Worlds Vol.1, specifically "Kriegszeppelin Valkyrie" (KV). It is a mod/campaign where PCs are WWI pilots. Their planes are stationed on a giant flying aircraft carrier, the eponym Kriegszeppelin Valkyrie. Change "planes" to fighters and "flying aircraft carrier" to "capital ship", and you have a good start!
Now, that's probably not enough detail for you, so let's mention some rule points and how they might fit what you would like to do. I will avoid quoting extensively considering the book is not open source, but here it is.
Fighters
Fighters are represented by Stunts. Each fighter costs a given amount of Refresh (between 0 and 3) and gives specific bonuses. One fighter would for example cost 2 Refresh and grant a +2 to Pilot rolls to defend and create an advantage due to high maneuvrability. Another would cost 1 Refresh and grant Weapon: 2 once per combat due to heavy guns.
As for damage, the combination Pilot+Fighter symply uses the pilot's stress tracks as is. You could however create a separate "Piloting stress track", with additional stress boxes for higher Pilot skills.
Dogfights
Dogfights in "Kriegszeppelin Valkyrie" are handled through a simple rule. Fighters making a straight attack without first placing an advantage on their target can do no more than one stress damage, no matter their Stunts, their roll, their final result, and so on. A fighter needs to first succesfully create an advantage on their target to be able to do full damage.
Capital ships
The Valkyrie in "Kriegszeppelin Valkyrie" is treated as its own character. It has its own stress track, Aspects, Trouble, Stunts, and skills. It uses its captain's skills and stress tracks for mental attacks.
This makes sense, considering a ship with a huge crew is less dependent on its pilot's skill. Put Han Solo at the helm of a capital ship, and it probably won't be much nimbler despite his superior skills.
Other ships
"Kriegszeppelin Valkyrie" has a couple of other ships described as opponents:
- Gunship: Heavy guns and bombs
- Troopship: Transport carrier
- AA Gun: Anti-aircraft gun
- Airship: A big flying ship, but smaller than the Valkyrie.
Fate System Toolkit: Scale
You mentioned it already, but for the sake of completeness I would like to point out the Scale subsystem in the Toolkit which might help you reach what you want.
You define a number of scale steps (3 or 4). Larger entities have a number of bonuses against smaller ones. This allows you to split ships into size categories (fighters, freighters, small capital ships, big capital ships). The more categories you have, the more difficult it becomes for small ships to affect bigger ships, which might or might not fit what you have in mind.
You could change the bonuses to be more similar to Star Wars RCR: for every step separating two ships, the smaller one has bonuses to attack and defense, but the larger one has bonuses to damage and armor.
Best Answer
According to the D&D online compendium, there are some stat blocks for an Arcane Ballista DDI in Dungeon Magazine 155, page(s) 68.
Also there's an entry for Trebuchet and Crew DDI, Dungeon Magazine 170, page(s) 96.
I'm not sure how useful those are for ship-to-ship combat, though. Look deeper in the D&D message boards - there's a bunch of stuff hiding in there about homebrew ship-to-ship combat - especially between planeships. Specifically the Iomandra and the Dragon Sea variant ship rules.
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