[RPG] Ghost possession and casting spells

dnd-5emonstersspells

Recently our DM threw a ghost at us, it was fun, someone got possessed (our druid) but she unleashed all her most powerful spells on us. Okay, no biggy, it was LoL and awesome and we won so meh.

But then I went to read the rules because our DM had some difficulty figuring out when it took its turn in combat and stuff (question in a question here).

Since a ghost doesn't gain access to the creature's class features does that mean also no spellcasting? To me it seems like spellcasting is a class feature, just like danger sense is a class feature to a Barbarian, am I correct?

Thanks in advance.

Best Answer

But then I went to read the rules because our DM had some difficulty figuring out when it took its turn in combat and stuff

RAW - On the Ghost's turn. Doing the turn on the possessed character's turn could grant the ghost an unintended extra turn in the action economy. Moreover, there is no reason to think that the possession would change the initiative order.

Since a ghost doesn't gain access to the creature's class features does that mean also no spellcasting? To me it seems like spellcasting is a class feature, just like danger sense is a class feature to a Barbarian, am I correct?

Any spell granted by class is a class feature. Spells that are granted by race are racial abilities. So using a spell slot is class feature, and the Ghost, RAW, can't do it.

That said, it is the DM's game, and he makes the rules for the table -- he can houserule otherwise.