[RPG] GM burn-out concerning worlds and systems

gm-burnoutgm-techniques

I've been primarily and almost exclusively a GM for long, long years. I still enjoy GMing, and I'd like to keep doing it. However, I've lost interest in practically all of the games and worlds we used to play, and can't seem to find a new one that we haven't tried yet that would really interest me – all the while still having the drive and enthusiasm for GMing. Our party is on a hiatus because of this. No, nobody else really wants to GM, and I'm not good player material. I wouldn't want to switch to being a player primarily, not even temporarily. There's an excellent bi-monthly campaign in which I play as a player, and that's enough for me.

The list of games and worlds we've played is pretty long (I had a job for quite a while that practically required me to try stuff) – and I don't think including that list here would really be relevant or helpful. Sorry, but I'm not explicitly looking for something we haven't tried yet, as this is not a game recommendation question. My question is,

How do I, a still enthusiastic GM, reset/renew my interest in gaming in worlds and systems we've already used? What I'm looking for is working methods to rekindle enthusiasm for old settings and systems.

I've tried watching and reading stuff to get inspired. It doesn't work. Do I just quit whining, pick a random rpg and force myself to play it? I have no better idea. Do you?

I don't want to stop gaming, so if the solution involves taking a break I'd want to cut it as short as possible to get back to gaming ASAP.

I have seen the existing questions about GM burnout and a slightly different GM burnout. I don't think my problem is the same.

Best Answer

In the first instance, take a break and stop worrying about it. Go and enjoy life in general and whatever other hobbies you have. Keep a note book and a pen with you at all times. No, not a computer: a note book and a pen which you cannot erase. The latter point is really important. If you can erase things, you will thus they will be lost. The idea here is to keep as many things as possible.

Write any ideas, plot lines, characters, situations, system ideas (if you're into that), and other cool things you see. See a good film about giant robots punching giant monsters in the face: write that down. See an Anime about alchemy: write than down. See a game in shop that you like the cover off, buy it and makes notes. See artwork: write your emotions and thoughts at seeing it. Fill the note book with ideas.

Then, a month or so down the line, take that note book and see if anything in there can be mixed into a game world with a plot line that characters could interact with. Sometimes it will work, sometimes it won't. When it does not work, take another month off until it works.

Of course, this is but one or two solution to the writer's block problem. This notebook even has a name, it is called a commonplace book as SevenSidedDie kindly pointed out.

Note: I do not use systems in my games so the system aspect is kinda irrelevant to me. However, you could try to come up with a few systems and test those in short adventures.