[RPG] Having Grab with constrict, VS without constrict, clarify the automatic damage from maintaining grapples

damagegrapplepathfinder-1e

The Question:

Does the Tiger automatically deal its bite damage, even when it is moving or pinning the target? That's what it says it gets. It "does not constrict" and so it gets to deal automatic damage on rounds after it has started to grapple.

The monster ability grab seemed simple, obvious. It lets monsters start a grapple attempt as a free action upon successfully hitting a target. However, there may be another benefit to having the Grab ability, depending on how you read the following:

"A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text)."

Take the monster Tiger:
Melee 2 claws +10 (1d8+6 plus grab), bite +9 (2d6+6 plus grab)

Special Attacks pounce, rake (2 claws +10, 1d8+6). Rake grants two free action attacks when grappling a target.

It pounces, and manages to succeed one of its many free grapple checks, with its bite. On the round after it has made the grapple, it chooses to the maintain the grapple. It does one of its actions, either moving, damaging or pinning the target. The meat of the problem is this, what happens? Specifically how much damage is it dealing?

Insert Question Here.

I had thought until now that the sentence before "If the creature does not constrict" implied the requirement for a target to have the constrict ability to deal automatic damage upon successful grapple checks.

Do you need constrict to deal automatic damage on successful grapples? Is the only true benefit of constrict the ability to deal damage instantly on the successful initial grapple success? Whereas all monsters with grab but not constrict simply have to wait a round of grappling before they also begin dealing automatic damage?

Finally, can a monster that has both grab and constrict choose to not use constrict, and instead use its damage from the initial melee attack? This is how I interpreted the whole paragraph the first time, but I'm just adding this on to make the question more complete, in case I interpreted it wrong.

I just really want some clarification on how a grab (ex) monster with constrict maintains grapples and deals damage, compared to a monster without constrict maintaining, preferably a round by round play for both.

Edit: A link to a similar discussion that seems to end the same way (found after more searching the interwebs).

Best Answer

A creature with the universal monster ability grab deals the natural attack damage of the natural attack used to start the grapple automatically only when the creature both begins its turn already grappling a foe and makes a successful grapple check. That damage is automatic no matter what the creature opts to do after having made the successful grapple check, be that move, damage, or pin. (Likewise, meeting similar conditions usually allows the creature to employ attacks tied to the universal monster ability rake, too.)

A creature with the universal monster ability constrict deals its constrict damage upon making a successful grapple check—including the combat maneuver check that initiates the grapple!

Hence a creature with both the universal monster abilities grab and constrict that successfully grabs its foe has already dealt the foe its natural attack damage (from having bitten (or whatever) the foe to use the grab) then deals its constrict damage on the first turn. On the second turn, if the grapple's maintained, the creature automatically deals its natural attack damage and automatically deals its constrict damage and can attempt to move, damage, or pin (and, possibly, rake).

You can read more on ENWorld from 2010 and on the Paizo messageboards from 2009 and 2013.

Below are three scenarios that demonstrate these abilities in action. I've chosen as the protagonist the really, really poorly optimized level 7 iconic fighter for ease of use. One hopes PCs do better. The average party level of Abel the fighter is 6. The tigers Bob and Cecil are both challenge rating 4, while Don the anaconda is challenge rating 5. All three encounters should be easy for Bob. (Hint: They're not. Never adventure alone!)

Abel the fighter fights Bob the tiger

Abel the fighter is hired by a small village to defend it from a tiger that's been eating the villagers. Abel is a terrible choice for this duty as he has a Perception skill bonus of +0, but the villagers are desperate. Bob entered the village from the other side and snacked on a villager, but the villager's screams alerted even the usually oblivious Abel. Abel draws his weapons and rounds the corner to see Bob 30 ft. away. Initiative is rolled. Bob's lucky and beats Abel's result.

Round 1

Bob takes a full round action to make a charge, designating Abel as the victim. As part of the charge action, Bob moves 30 ft. Bob makes an attack with his claw against the flat-footed Abel. The attack hits and deals damage. Abel is dealt 11 points of damage. Bob opts to use the universal monster ability grab associated with his claw to attempt to start a grapple. Bob succeeds. Both gain the condition grappled with Bob controlling the grapple. Bob's turn ends.1

Abel takes a full action to make a full attack against Bob. Using his off-hand weapon would require both hands, so he decides to stick with just the longsword. The grappled condition imposes a −2 penalty on attack rolls, yet both Abel and Bob suffer a −4 penalty to Dexterity, evening things out for Abel. Abel easily hits and deals damage with both attacks. (Bob's AC is, like, 10 at this point because of the −4 penalty to Dexterity and the −2 penalty to AC due to the charge action.) Abel deals Bob 27 points of damage. Bob has 18 hp remaining of his original 45 hp, while Abel has 59 hp remaining of his original 70 hp.

Round 2

Bob takes a standard action to make a successful grapple check, his CMB +5 beating Abel's CMD and Bob's claw—with which he started the grapple due to the universal monster ability grab—deals Abel 10 points of damage automatically and Bob opts to deal Abel damage with his bite. Abel is dealt another 13 points of damage. Bob also makes 2 more claw attacks due to the universal monster ability rake. Both claw attacks miss.2 Abel has 36 hp remaining of his original 70 hp.

Like last turn, Abel takes a full action to make a full attack against Bob using his longsword. Despite Bob's AC being a whopping 12 now, Abel still hits with both attacks. The second attack kills Bob the man-eating tiger.

Abel the fighter fights Cecil the cunning tiger

A few weeks later, Cecil the tiger—a much more cautious beast than his cousin Bob—realizes Bob's not defending his hunting grounds anymore. All those yummy villagers! Cecil's been lurking and pouncing on villagers as they went about their chores rather than invading the village and eating them like dumb ol' Bob. Cecil is cunning. Abel has once again been hired by the village to defend it. Cecil knows instinctively the swordsman must be eliminated if he's going to snack on any more villagers. Cecil gets the drop on imperceptive Abel. Initiative is rolled. Cecil wins.

Surprise Round

Cecil takes a full action to make a charge, designating Bob as his target. Cecil makes two claw attacks and a bite attack, opting not to grab with either successful claw attack and opting instead to grab with his successful bite attack. Cecil deals Abel 34 points of damage and uses the universal monster ability grab to start a grapple with Abel. Cecil beats Abel's CMD and both gain the condition grappled. Abel has 36 hp remaining of his original 70 hp.

Round 1

Cecil takes a standard action to maintain the grapple and beats Abel's CMD. Cecil automatically deals 13 points of damage to Abel as Cecil via the universal monster ability grab as Cecil started the grapple with his bite. Then Cecil opts to deal his bite damage again to Abel for another 13 points of damage. Again both of Cecil's rake claw attacks miss. Abel has 10 hp remaining of his original 70.

Now, Abel's been here before, and he won, so he does what he always does: he takes a full action to make a full attack with his longsword, easily hitting Cecil twice for 27 points of damage. Cecil has 18 hp remaining of his original 45.

Round 2

Cecil takes a standard action to maintain the grapple and beats Abel's CMD. Cecil automatically deals 13 points of damage to Abel as Cecil via the universal monster ability grab as Cecil started the grapple with his bite. Abel is dying. Then Cecil opts to deal his bite damage again to Abel for another 13 points of damage. Abel has been reduced to below his Constitution in negative hp and Abel dies.

Abel the fighter fights Don the anaconda

Abel's walking through the jungle where Don lives. Don's hungry enough that even a metal dude looks like a meal. Don waits until Abel walks under the tree in which Don lurks and declares his intention to attack Abel. There's no freakin' way Abel notices Don, so initiative is rolled, and, while Abel wins, Don's acting in the surprise round.

Surprise Round

Don takes a free action to fall deliberately 10 ft. from the tree he's in (with his Acrobatics skill modifier of +15 he's fine) and takes a standard action to attack Abel. Abel is flat-footed. Don's attack hits and deals Abel 14 points of damage. Don opts to employ the universal monster ability grab tied to his bite and attempts to start a grapple. Don needs a 13 or higher and succeeds. Don deals able another 14 points of damage due to Don's universal monster ability constrict. Abel has 42 hp remaining of his original 70 hp.

Round 1

Abel's been here before: He takes a full round action to make a full attack against Don, easily hitting Don twice for 27 points of damage. Don has 32 hp remaining of his original 59 hp.

Don takes a standard action to make a grapple check to maintain the grapple. He, fortunately, succeeds. Don automatically deals his bite damage (the natural attack used to start the grapple) and automatically deals his constrict damage and opts to deal his bite damage again instead of moving Abel or going for the pin. All told, Don deals Abel 44 points of damage over the course of the three events. Abel is at −3 hp and dying. Don eats him.


1 Bob could have made a bite attack then a claw attack then another and final claw attack and opted to grab and make the free grapple check using that last claw attack, but Bob's a freakin' tiger. He's used to winning encounters by grappling.
2 Attacks gained from rake still suffer the −2 penalty for the attacker using them in a grapple. The adjusted attack bonus for the claw rakes is then +6. Abel's AC is 22.

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