I'm trying to plan out my 20 levels of feats for the Paladin in Pathfinder. As you probably know, Paladins only get (at most) 10 feats if they are not human like my character. This leads to some issues.
I'm playing an offensive Paladin who heals outside of combat mostly. Basically, I'm an off-healer but I dont want to sacrifice my damage.
So far my build feats looks like this.
11:weapon focus (falchion)/ selective channeling
My feats are to help me utilize my vanilla Paladin heals the best I can, and help me deal damage. I'm spread really thin here and am having lots of trouble because I'm so feat starved. "Antagonize" is a staple feat for me as I feel it will help me draw "aggro" of enemies so I can better protect my group. The way my gm does his encounters, I have no doubt that it will work well.
Other feats that I've considered are: quick channel, lunge, furious focus, reward of life, angel blood and angel wings (I'm an aasimar), dodge + mobility, and unsanctioned knowledge.
I'm sure you can see my problem. I'm looking for the best ten feats for this build.