I have my first tabletop RPG game starting soon using pathfinder and I've decided to be a monk. Specifically a Suli Monk of the Four Winds with the alternate racial trait Energy Strike that buffs one of my elements at the expense of the others, fire in this case.
My focus is one punching people with flaming fists of awesomeness, unfortunately as I read more into monks it seems everyone agrees they are not that great. I want to make sure that I stay helpful to my party throughout our campaign.
Some things to note: we have a 5 person party, 1 druid, 2 rangers and a minotaur barbarian. The Barbarian and one ranger have played before, but the rest of us are new. We are starting off at level 1, and I wanted to know if there was anything I should try and specialize in to stay relevant through dealing damage, having helpful adventuring skills, or being more useful than my party members in certain situations?
Also, my GM has told me that I can take weapon specialization feats for natural weapons and have it count for my unarmed, and that they crit for x3 on 18-20. I dont know how much that will help but it seems like it cant hurt
I was thinking of trying to excel in single target damage, but I feel like the barbarian will quickly outpace me given his size and class.
Does it make any difference if i have high starting stats? For instance my stats are STR: 18 DEX: 18 CON: 16 INT: 14 WIS:20 and CHA: 12