[RPG] Helping new players learn a setting on the go

campaign-settingseberrongm-techniques

I started a new Eberron campaign last night, and I quickly ran into the problem of my players not knowing much of anything about the campaign setting.

  • What is the Mournland?
  • Where is the Eldeen Reaches?
  • Do goblins have a written language?
  • How long ago was The Last War?
  • Who were the Dhakaani?

Currently, I've just been stopping and explaining the answer off the top of my head. Is there a better way to help the players into the setting?

Best Answer

If you can get them to read novels in the setting, that's ideal. But it may take some time and I've never met a full group that would all read the same books, even when bribed with XP.

Here's more of a quick and dirty method. A few games ago I gave the players cheat sheets about the city they were in. I limited them to a page each because the more I give them to read, the less they retain. However, I made sure to give the group different cheat sheets. This let me distribute more than a single page of material to them and it let them look smart when they told the group about things their characters should know about. Oh and I made sure to include a few differences of opinion on similar items in the cheat sheet, just to get the players arguing.

That said, that particular game was isolated to a single city. A game with travel would probably need more than a single sheet. I think you could get away with this method if you gave out info as needed, rather than all at once. Your players won't want to read 10 pages of notes before the game even begins, but if you give them each a page whenever they enter a new country, they should be able to handle that.