[RPG] Holding an NPC at knifepoint vs quick draw

initiativepathfinder-1esurprise

Suppose a PC walks into a room to find Evil Guy #1 holding Good Guy #1 with a knife to his throat. EG immediately says, "Don't move at all, or I kill him!" The player of the PC then tells me, the DM, "I use quickdraw to draw my hidden gun and shoot him."
How do I handle this situation?

Do I:

  1. have them both roll initiative, and have the higher one act first?
  2. give the PC a surprise round because of the quick draw move?
  3. not allow the PC to have any chance in preventing the EG's death?

And final question: Let's say the same scenario, but the PC's gun is already drawn, and the EG says, "Drop your weapon, or he's dead!" And the player says,"I shoot the EG."

What happens then? Do I roll for initiative? Give the PC a surprise round? Give the EG a surprise round? None of the above?

Thanks in advance.

Best Answer

In the scenario described, it seems neither PC nor foe is aware of the other before the PC walked into the room, so neither gets a surprise round.

Further, if, upon walking into a room, an armed or unarmed PC discovers a foe, both the PC and the foe should roll initiative normally. This is a battle—it may start and end as one of wits or will, but there's a foe right there with a weapon, so a battle's begun, and "[a]t the start of a battle, each combatant makes an initiative check." (However, the GM may keep secret the foe's initiative result so the PC doesn't know if he acts before or after the foe.)

Pretty much the only thing the feat Quick Draw allows a creature to do is, on its turn, draw a weapon as a free action rather than a move action; the feat does not grant super speed nor heightened situational awareness. A creature possessing the feat Quick Draw has no better chance of gaining a surprise round than a creature without it; the surprise round is for creatures aware of their foes when their foes aren't aware of them.

Also, the game lets the GM decide whether or not the ally that the foe holds at knifepoint is completely at the foe's mercy, hence helpless and at risk of a coup de grace. That is, while one GM may rule that the ally in this scenario is helpless, another GM may rule the ally is not helpless (maybe the ally is still struggling with the foe or the ally has some trick up his sleeve?). And if the GM says that ally is not helpless then the foe's coup de grace attempt is impossible, and the foe makes his attack against the PC's ally normally.