[RPG] House rules and mixing aspects of various editions

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Taking best parts of the editions, say 3.5 and Pathfinder, perhaps even some aspects of D&D4e, as long as the group feels it is fair, would this be unheard of?

An example is, two of our members brought it up about the possibility of making use of Healing Surges (if they can figure out how) in our Pathfinder game.

Another suggested using Advantages/Disadvantages from D&D Next (5e) for rogues while in our Pathfinder group because it might seem more like more fun.

Hope I explained that well enough, but am curious if people do this often perhaps turning it into house rules OR is it frowned upon in the RPG community, and group should simply stick to the rules of that edition?

Best Answer

From the perspective of a Game Designer, there is no difference between an official version of the game and homebrew rules. Pathfinder is nothing more than a homebrew itself from the point-of-view of the people who created it (it is a mod of 3.5, the way that the people who crafted it thought would be better). Do not hold the creators of published worked on too high of a pedestal - they are just people making decisions about what they personally like, just as you are.

You can do whatever you want with the rules of any roleplaying game you play. You can use the rules exactly as written, play without any rules at all, or anything in between, from using a few homebrew rules to a lot of them. What you choose comes down to a matter of preference, as well as questions of Game Design. People made the original rules for a reason, and so you should have a reason to ignore them or to make your own. This can quickly get complicated, and if you are not experienced in Game Design, you may find that you make things far less fun accidentally. Even so, experimentation is the only way to find out what works and what doesn't.

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