I bore of the savagery of combating my many adversaries, so I should like to outsource this chore to my tankard. By casting tiny servant on a single object (ie. my tankard) and presumably other spells, etc., how much damage would it be able to do?
-
Metric: total average damage over three rounds dealt by the tankard. Assume area-of-effects hit two targets. Otherwise, targets can be assumed to within any particular reach or area. Damage must be reasonably applicable and not contingent of environment, ie. pushing things of cliff edges does not count.
-
Any amount of setup time allowed, with the obvious limitation of tiny servant having a duration of 8 hours. The tankard also has the benefit of my actions on the first round (you may assume I am ahead of it in initiative; or any other particular order you wish) and my concentration during the whole time, but not my actions during the remaining turns.
-
20th level character using official character options (eg. no UA), including multiclassing and feats.
-
Any magic items and boons are acceptable. As such my ability scores may be assumed to already be at their maximum of 30.
-
Magic items and other resources may not be permanently expended, ie. no use of potions, scrolls, finite charges, the use of the final charge of an item which may be destroyed if the last one is used, nor consumed material components of spells with a specified cost. (This also excludes the non-replicative mode of wish as it risks me being unable to cast the spell again.)
-
No assistance from others than me. The tankards proximity to me is up to the answerer to choose for their proposed strategy.
-
Assume foes have an AC of 20 and a save modifier and check modifier of +10. They have no resistances, immunities, nor vulnerabilities and do not exist (for our purposes) until the three rounds of initiative start. Due to their hubris, they will not attack the tankard. (You may also assume they do not attack any other creature involved, if relevant to the method.)
-
I should otherwise like the method to be target agnostic. There is a myriad of different creatures which have taken umbrage with me, so I can't have the method depend on (nor do I require it to account for) the creatures' type, (flying) speeds, resistances, shoe (or other) size, nor other properties.
Best Answer
The highest average damage per round over three rounds that your tankard can deal is:
305.787
The Character
The character (let's call her Callie) to command the most dangerous tankard has the following classes:
...and the following magic items:
1 Credit to Medix2 for suggesting the javelins
Magic Jar
Firstly, Callie needs to be more proficient. A base proficiency bonus of +6 isn't good enough, so Callie has to take the body of a creature who is more generally proficient. This involves use of the magic jar spell, which lets her take the statistics of another humanoid, while keeping her class features.
She is looking for a humanoid of CR 21 or higher (to get a proficiency bonus of +7 or higher). Official options include:
Spell Glyphs
Then, we need to create a number of Spell Glyphs using glyph of warding. To avoid the material component cost, Callie will cast glyph of warding using the wish spell, but she still needs to cast the stored spell as well.
To gain access to wish...
The Tiny Servant
Then, Callie's need the ideal Tiny Servant (we'll call him Tim). This involves the following procedure:
Combat Preparation
Now that Tim is ready, it is time to prepare for combat:
The Rounds
Round 1
Callie:
Tim:
Round 2:
Round 3:
2 Credit to GcL for mentioning that chain lightning is superior to disintegrate against multiple targets
The Calculation
Hold Monster
To start with, it is impossible for any of the targets to succeed on the saving throw of hold monster.
Round 1
In Round 1, Tim deals an expected 323 fire damage, 13.53625 slashing damage, 25.285 force damage, 27.125 lightning damage, and 10.84125 piercing damage.
3 Credit to Medix2 for mentioning that wall of fire deals damage twice in Round 1 if Tim acts before the targets.
Round 2
In Round 2, Tim deals an expected 81 fire damage, 13.53625 slashing damage, 25.285 force damage, 27.125 lightning damage, 10.84125 piercing damage, and 90 acid damage.
Round 3
In Round 3, Tim deals an expected 25 acid damage, 81 fire damage, 13.53625 slashing damage, 25.285 force damage, 117.125 lightning damage, and 10.84125 piercing damage.
The three round average DPR for Tim is 161.667 fire damage, 13.536 slashing damage, 24.285 force damage, 57.125 lightning damage, 10.841 piercing damage, and 38.333 acid damage, totaling 305.787 damage.