Question 1
What do they convert into?
The Weapons and Size section on page 220 of the Player's Handbook says that:
Large, Huge, and Gargantuan creatures use weapons that are specifically sized for them. Each size category larger than Medium increases the weapon's damage die by one size.
This is followed by tables indicating the damage die size progression for each of one- and two-handed weapons:
One-Handed
1d4 -> 1d6 -> 1d8 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10
Two-Handed
1d8 -> 2d4 -> 1d10 -> 1d12 -> 2d6 -> 2d8 -> 2d10
So, since a medium longbow (which is two-handed) does 1d10 damage, a large one does 1d12. This increases the average damage from 5.5 to 6.5. Similarly, since a medium greatbow (which is two-handed) does 1d12, a large one does 2d6. This increases the average damage from 6.5 to 7.
Question 2
If I can use weapons one size larger, can I use this to have two two-handed weapons in my original size?
Bugbears and Oversized are defined in the Monster Manual on page 276.
Bugbears are medium size. Oversized says that:
You can use weapons of your size or one size larger than you as if they were your size.
Since you can already use medium weapons as if they're medium, all this says is that you can use large weapons as if they were medium. It does not make you large, nor does it change the size of the large weapons, nor does it let you use weapons of any other size as if they were any other size, i.e. you can still only use small weapons as if they were small, not as if they were tiny.
Therefore, no, you cannot wield two medium two-handed weapons. You still treat them as if they were medium.
Question 3
If number 2 works, does it work with longbow/greatbow or any other ranged weapon?
We've already established that number 2 doesn't work.
In the previously mentioned Weapons and Size section, it also states that:
Large creatures can use two-handed weapons intended for creatures one size category smaller than themselves and treat them as one-handed weapons. A fire giant (Large) can use a human's greatsword with one hand, and a fire titan (Huge) can use a fire giant's greatsword with one hand. A creature can't use an undersized one-handed weapon at all; its hand is too large to effectively hold the weapon's small grip.
Although it's not written explicitly, the examples make it clear that this rule is intended to apply to all creatures, not just Large ones, i.e.:
Creatures can use two-handed weapons intended for creatures one size category smaller than themselves and treat them as one-handed weapons.
In this case, it appears that you can wield a small two-handed ranged weapon, such as a small longbow, in each hand. This doesn't make much sense, and I would expect a good DM to rule against it on those grounds, but technically I think you could fire the longbows while wielding one in each hand.
That being said, you couldn't reload either of them.
On page 217 of the Player's Handbook, under Load:, it says that:
Any weapon that has the load property requires two hands to load, even if you can use only one hand to attack with it. (The sling, for example, is a one-handed weapon, but you need a free hand to load it.)
All ranged weapons that use ammunition have the Load property, including all bows and crossbows.
Best Answer
There is no rule for oversized weapons.
The section that you quote is not rules text. Rather, this section that refers to oversized weapons is part of the instructions for creating a custom monster:
Again, this is not rules text. These are instructions for creating your own stat blocks, and gives some insight into how the authors typically selected damage dice when designing monsters. But this is not a rule to be invoked at the table, and the authors didn't even follow it all of the time when designing monster stat blocks. For example, the fiend Baphomet, size Huge, carries a glaive named Heartcleaver:
Heartcleaver's attack is described:
Since Baphomet is a Huge monster, we would typically expect the weapon attacks to deal 3dX, but Baphomet's do not. So this bit about oversized weapons is not a rule. It's a design principle that was usually followed, but not always.
So the answer to your question is "do what enlarge says to do", and there are no other rules to consider. So you get an extra 1d4 damage.
We can further motivate this ruling by observing that we should be able to figure out what the spell does without having to read a section about monsters from the Dungeon Master's Guide. The spell enlarge/reduce is printed in the Basic Rules and System Reference Document, documents which do not contain the material about homebrewing monsters from the DMG. We should be able to figure out what the spell does even if all we have is the Basic Rules or SRD, by reading the spell description and the rules for spells.