Though I am not advocating a strict adherence to the wealth by level progression, if that progression is used, how would "extra crew members" of PCs fit on the chart? The leadership feat text does indicate that the "cohort does not count as a party member when determining the party's XP". Does this also apply to wealth? Does a higher level PC with a cohort and followers via the leadership feat factor the equipment of the cohort and all of the followers into the wealth of the PC? Or does each individual entity track wealth separately? How does a DM figure out, if the cohort / follower(s) is brought on an adventure, what amount of treasure to reward the party with? And to a lesser extent, how does this apply to familiars and animal companions who may support certain item slots?
[RPG] How do familiars, animal companions, cohorts, followers, and the like fit into the wealth by level progression
dnd-3.5ewealth
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It's a major decision not to be made lightly
D&D 3.5's power curve is strongly influenced by wealth. A character with magic items is obviously much more powerful than a character without, and to an equal extent a character with level 15 items is probably going to kick the face of a character with level 5 items regardless of what level the characters might be.
By that reading, it seems as though reducing a character's wealth (and thus the items they have access to) makes for a lower-powered campaign. This is true, but doesn't touch the heart of the issue:
Challenges are (in theory) balanced around the wealth by level chart.
A CR 15 monster is supposedly designed to use about 1/4 of the daily resources (spells, hp, consumables, etc) of a party of four level 15 characters. That "daily resources" estimate is based on wealth-by-level, because wealth is a major part of the D&D power curve.
There are spells and items which wealth-by-level ensures a party will have access to at certain levels even if no one in the party can cast or make them. Monsters and other challenges are built and their difficulty assessed by assuming this level of access.
So proceed with caution, because there is no single answer here
There are plenty of good reasons to adjust party wealth, but it's important to remember that you're redefining one of the basic balancing assumptions in a system whose balance is already off-kilter. Be prepared to compensate.
An undergeared party will have fewer resources and be forced to use more of the resources they have in order to defeat a creature of their level. An overgeared party will often have utility at its command which trivializes encounters of its level.
The Ranger's entry for Animal Companions (page 48 of the Player's Handbook) specifically states
This ability functions like the druid ability of the same name, except that the ranger’s effective druid level is one-half his ranger level.
So Rangers also require 24 hours of uninterrupted time to replace a released or dead animal companion.
While there is nothing within the Player's Handbook regarding how the an animal companion is acquired, there is a section within Masters of the Wild that gives a more expansive set of rules on animal companions (page 34 onward). Please note though that Masters of the Wild is a 3e book, not 3.5, and as such certain elements of it have been superseded and other elements don't make a lot of sense (eg. the animal companion spell talked about in Masters of the Wild does not exist in 3.5), but it still does add a number of much more flavourful rules to a character's interaction with their companion.
As you surmise, the Animal Companion ability is not a magical effect - the animal does not simply "pop" into being like a summoned monster, the character must search within the typical terrain and climate that is home to the animal they are desiring. As such a dead animal companion would also leave a corpse like any other dead character within the party.
Masters of the Wild also requires a potentially greater amount of time to find an animal, saying that with a successful Wilderness Lore check to determine the animal's native terrain and climate and with the use of the detect animals or plants spell, that the character has a 30% chance per day of finding an animal of the desired type. While this is a much more flavourful rule for finding an animal companion, I can also understand why 3.5 has made this a flat 24 hour period without the need for spells or skills.
Masters of the Wild also expands on the bond between the PC and the animal, stating that it is a friend, not a slave, and it may grow tired of ill-treatment or constant damage-taking in fights. While the animal starts with an attitude of helpful, the GM should adjust the animal's attitude on the NPC Attitude table on page 149 of the Dungeon Master's Guide due to neglect or abuse, and that an animal that becomes hostile or unfriendly will do its best to leave the PC.
One further thing that your Ranger and Druid should consider is that Masters of the Wild classes abandoning a companion animal in a foreign land/terrain/climate, or the depths of a dungeon where most animals would not be comfortable, as an evil act, and that even neutral or evil Druids/Rangers would generally be against this practice.
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Best Answer
XP: “The Cohort does not count as a party member when determining the PARTY's XP”
To determine XP: “Divide the cohort’s level by the level of the PC with whom (s)he is associated with. Multiply this result by the total XP awarded to the PC & add that number of xp to the cohort’s total.
IF a cohort gains enough XP to bring it to a level one lower than the associated PC’s Character level, the cohort does NOT gain the new level-it’s new XP total is 1 less than the amount needed to level up. (Cohorts must be at least 2 levels lower than the PC)
Wealth: (Edited with reference) “The cohort should be equipped with gear appropriate for its’ level.” This is for "starting wealth" Once they adventure with the party they are entitled to some treasure.
DMG pg 105:
"Although the PCs can work out other deals, their cohorts usually get only a half share of any treasure the party gains."
"sometimes a cohort seeks no pay, only the opportunity to serve alongside the PCs. Such cohorts require only living costs. However, they are not common."