[RPG] How do Magic Jar and Death Ward interact

dnd-5espells

  • A wizard casts Magic Jar and then he takes control of another creature's body
  • The wizard in the new body casts Death Ward on himself
  • The wizard kills his previous body
  • The wizard goes 100ft away from the container used for Magic Jar and destroys it in some way.
    Then, according to Magic Jar:

If the container is destroyed or the spell ends, your soul immediately
returns to your body. If your body is more than 100 feet away from
you, or if your body is dead when you attempt to return to it, you
die. If another creature's soul is in the container when it is
destroyed, the creature's soul returns to its body if the body is
alive and within 100 feet. Otherwise, that creature dies.

But, according to Death Ward:

If the spell is still in effect when the target is subjected to an
effect that would kill it instantaneously without dealing damage, that
effect is instead negated against the target, and the spell ends.

My question is: what happens to the wizard? Does the body survive? Does the soul survive? Does the soul return to the new body?
I think that in this case rule need to be interpreted, because the body and the soul are in two different places at the occurrence of death. My main doubt is whether dying is referred to the body or the soul.

Best Answer

The wizard dies - probably.

This is a difficult situation because there's no real specification of what exactly Death Ward covers when you target the "self". For all intents and purposes a creature is both simultaneously a body and a soul as a single unit, and only specifies each part when they are split.

My argument then, would be that Death Ward, when cast in this fashion, only exists so long as the soul and the new body are combined, as that is the "creature" the spell was cast on.

Order of operations:

  1. Cast Magic Jar, creature separates into "soul A" and "body A"
  2. "Soul A" possesses new "body B"
  3. Cast Death Ward on new creature ("Soul A" + "body B")
  4. Kill "Body A" or move 100' away.
  5. Break jar. "Soul A" is removed from "Body B". "Soul B" and "Body B" die as they cannot reunite. Death Ward dissipates as the creature that it was cast on no longer exists (but did not die).
  6. "Soul A" dies as it is unable to return to "Body A"

Breaking the jar is not the trigger that causes instant death (even though the soul would immediately die) thus I would argue Death Ward does not activate. The soul then dies as it specifically was not protected by the spell.

However

If you specified that the spell was cast on the soul, it might postpone your death by 1 round as the soul continues to exist in some form of limbo but the end result will be the same.

This is debatable and will likely fall under DM jurisdiction if they consider the Soul to essentially always be the target of spells such as this - the soul is truly who the creature is. The Soul however cannot survive without a host.

Additional options (DM approval) could be some form of permanent limbo that requires outside help to escape, or continuing to exist in an undead state like a ghost or specter. But these options are not strictly RAW.