[RPG] How do spells that require an ability check vs. the caster’s spell save DC work

difficulty-classdnd-5espells

Some spells for a wizard state that they need an ability check vs. spell save DC (SSDC). I'm not understanding how this is supposed to work.

If the spell says a creature can see through the effect if it passes an Int vs. the SSDC, how does that work? A d20 is rolled by the DM and the Int mod (if any) of the creature is added and it has to beat (be greater than [or equal to?]) my wizard's SSDC (8 + Wis mod + proficiency bonus)?

Note that this is not about how to calculate this SSDC; I already know how to do that.

Best Answer

Your analysis is correct (mostly).

Minor illusion is a good example of this. The text (PHB 260) says:

... the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.

If a creature under the control of the DM uses its action to investigate the illusion, the DM rolls the d20, adds the creature's Investigation bonus (or just its Intelligence bonus if it doesn't have a modifier specified for the Investigation skill), and checks if it is greater than or equal to the caster's spell save DC.

If the check is greater than or equal to the caster's spell save DC, the creature determines the illusion is false.

However, Wizards use Intelligence, not Wisdom, for their spells.

The Wizard's spell save DC, therefore, is 8 + [Intelligence modifier] + [Proficiency bonus].