I’m unsure how poisons work in Pathfinder.
For example: black adder venom. From the frequency of the poison, am I required to make a saving throw per minute for every six minutes? Each time I fail a save, do I take 1d2 str damage? Or do I take all the strength loss once all failed rounds are finished/frequency is over? It just looks like quite a chore referencing each round for ability score drops and I am really unclear on the rules.
If I succeed at rolling a saving throw, do I no longer need to check? And to remove the poison effect (strength loss) I will need to be cured through the various tools offered?
Another type is this:
Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
I just really cannot seem to figure out how poison works. Does this sting/sickness stack each round I fail a save?
Best Answer
So, this is how poisons (and most other afflictions) work:
For black adder venom, there is no onset, and the frequency is “1/round for 6 rounds”. The cure is “1 save”. That means that:
The second example of a sting is almost identical: the frequency and cure are the same, but the effect is being sickened. The effect is that you're sickened until the poison is up, which is either the first time you make a save or after 6 rounds. (Note that if someone e.g. used magic to heal you of the sickened effect, it would return the next round. It's 1 round of sickened applied 6 times in a row, not 6 rounds of sickened applied once.)
This all follows from the general rules for afflictions -- a category which include poisons and diseases. Diseases tend to have a longer onset time and lower frequency than poisons, but the basic mechanics are the same. If you still find yourself confused, take the time to read through the afflictions page I linked to.