Similar to this question, I am curious about what tinker's tools can do, and how it interacts specifically with thieves' tools.
In Xanathar's Guide to Everything (p. 84), there is this image, of which I think of a tinker's tool:
However, in the description of tinker's tools on the same page, it says (emphasis not my own):
A set of tinker's tools is designed to enable you to repair many
mundane objects. Though you can't manufacture much with tinker's
tools, you can mend torn clothes, sharpen a worn sword, and patch a
tattered suit of chain mail.Components. Tinker's tools include a variety of hand tools, thread,
needles, a whetstone, scraps of cloth and leather, and a small pot of
glue.[…]
Repair. You can restore 10 hit points to a damaged object for each
hour of work. For any object, you need access to the raw materials
required to repair it. For metal objects, you need access to an open
flame hot enough to make the metal pliable.
The table below it lists sample DCs for activities the tinker's tools could be used to perform, including "Temporarily repair a disabled device", "Repair an item in half the time", and "Improvise a temporary item using scraps".
So with that, I am confused on two aspects:
-
Is the tinkerer someone who can make wind-up dragons? or someone who
is a jack-of-all-trades on a small scale? (a smith and weaver who
can only do minor repairs) Or both?- If not, who would make the dragon in the picture?
-
How does this interact with the ability to disarm traps? Given that
the tinkerer SHOULD be able to figure out how to repair things (and
they can Investigate how something was broken), then shouldn't they
be able to figure out how to disarm a trap?- If so, do they also have mastery over thieves' tools, which are for
disarming the traps?
- If so, do they also have mastery over thieves' tools, which are for
I realize this might seem like a whole bunch of questions at once, but I think they are all closely connected, as they are all based on my not understanding why the definition of tinker's tools doesn't allow you to make the dragon.
Best Answer
You can make simple repairs and craft temporary items, not much more
RAW Tinker tools allow you to make small repairs, jury-rig a temporary replacement for stuff and do some archeology and damage investigations. Nothing else. There is nothing to suggest (aside from DM fiat) that it is capable of doing anything else.
The wind-up dragon in the image was probably made by a Rock Gnome utilising their Tinker trait:
I believe, that this racial trait's existence is an argument that normal proficiency in tinker's tools should not allow you to create such a clockwork toy, because it would make this trait irrelevant.
Another argument is existence of the Quicksmithing feat in the Plane Shift: Kaladesh PDF, one of the benefits of which is identical to the Rock Gnome's Tinker trait, including the ability to craft a clockwork toy dragon.
As for traps, there is a great difference between being able to disarm traps and being able to disarm traps without triggering it and being caught in it. The best trap defuser I've seen was a hasted raging barbarian with a warhammer. Few things could put a dent in him, and few things could continue to work after being bashed with a heavy slab of metal repeatedly.