[RPG] How do tinker’s tools interact with the ability to disarm traps

craftingdnd-5eequipmentproficiencytraps

Similar to this question, I am curious about what tinker's tools can do, and how it interacts specifically with thieves' tools.

In Xanathar's Guide to Everything (p. 84), there is this image, of which I think of a tinker's tool:

Wind up Dragon art from *Xanathar's Guide to Everything*.

However, in the description of tinker's tools on the same page, it says (emphasis not my own):

A set of tinker's tools is designed to enable you to repair many
mundane objects. Though you can't manufacture much with tinker's
tools, you can mend torn clothes, sharpen a worn sword, and patch a
tattered suit of chain mail.

Components. Tinker's tools include a variety of hand tools, thread,
needles, a whetstone, scraps of cloth and leather, and a small pot of
glue.

[…]

Repair. You can restore 10 hit points to a damaged object for each
hour of work. For any object, you need access to the raw materials
required to repair it. For metal objects, you need access to an open
flame hot enough to make the metal pliable.

The table below it lists sample DCs for activities the tinker's tools could be used to perform, including "Temporarily repair a disabled device", "Repair an item in half the time", and "Improvise a temporary item using scraps".

So with that, I am confused on two aspects:

  1. Is the tinkerer someone who can make wind-up dragons? or someone who
    is a jack-of-all-trades on a small scale? (a smith and weaver who
    can only do minor repairs) Or both?

    • If not, who would make the dragon in the picture?
  2. How does this interact with the ability to disarm traps? Given that
    the tinkerer SHOULD be able to figure out how to repair things (and
    they can Investigate how something was broken), then shouldn't they
    be able to figure out how to disarm a trap?

    • If so, do they also have mastery over thieves' tools, which are for
      disarming the traps?

I realize this might seem like a whole bunch of questions at once, but I think they are all closely connected, as they are all based on my not understanding why the definition of tinker's tools doesn't allow you to make the dragon.

Best Answer

You can make simple repairs and craft temporary items, not much more

RAW Tinker tools allow you to make small repairs, jury-rig a temporary replacement for stuff and do some archeology and damage investigations. Nothing else. There is nothing to suggest (aside from DM fiat) that it is capable of doing anything else.

The wind-up dragon in the image was probably made by a Rock Gnome utilising their Tinker trait:

You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

I believe, that this racial trait's existence is an argument that normal proficiency in tinker's tools should not allow you to create such a clockwork toy, because it would make this trait irrelevant.

Another argument is existence of the Quicksmithing feat in the Plane Shift: Kaladesh PDF, one of the benefits of which is identical to the Rock Gnome's Tinker trait, including the ability to craft a clockwork toy dragon.

As for traps, there is a great difference between being able to disarm traps and being able to disarm traps without triggering it and being caught in it. The best trap defuser I've seen was a hasted raging barbarian with a warhammer. Few things could put a dent in him, and few things could continue to work after being bashed with a heavy slab of metal repeatedly.