[RPG] How do we break out of paralysis


Our party is all fifth level and consists of a Barbarian, Druid, Rogue, Ranger, and Fighter.

We fought a group of large spear-using centauroid insects with a scorpion-like stinger. The stinger attack inflicted the poisoned condition, but caused no further damage. When each character was defeated, the creature injected more poison, which stabilized the victim but inflicted the paralyzed condition as well.

We killed the creatures, battle is over, and the DM ended the session. The DM assured us that we didn't have to create new characters.

The only character who did not succumb to the paralysis is the Druid, who has no way to remove the paralysis. Is there a way for the Druid to cure the rest of the group? Will it most likely be fixed by the DM introducing an outside NPC who happens to wander into us?

Best Answer

Have the druid cast "protection from poison" or "Lesser Restoration" on everyone. If he doesn't have either readied then he needs effectively take a long rest and ready one of them. At lv 5 he has 5 uses of either(3 lv 2 slots and 2 lv 3 slots).

Lesser Restoration

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Protection from Poison

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.

Based on the 1st sentence this is a venom induced paralysis, and thus should be covered by both spells. If you have a party of more than 6 people(including the druid) this will take you 16 hours to heal everyone, unless you got another caster with aforementioned spell options. If you heal the mentioned ranger first, he too should be able to cast either spell.

Now if the paralysis is caused by more magical means then you want "Dispell Magic", a 3rd level spell.

Choose any creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends

That would be 2 uses per 8 hours of rest. Since your DM has assured you it ain't a TPK yet, Ima assume it is non magical venom.