[RPG] How does a GM decide what Duty Values to assign

star-wars-age-of-rebellion

In Age of Rebellion, are there any standards for how much Duty Value to give for certain degrees of working on one's duty? (That is the only time they get Duty Value, right? Making it similar to XP?)

I can't find anything in the book about this, but I admit I may have just missed it. I'm a new GM running Age of Rebellion for the first time, and it's just not clear on how I'm supposed to handle Duty Values.

Best Answer

I have not been able to find anything about it, either.

However, the adventure module Onslaught at Arda I has some example Duty payouts. The amount is usually 3 or 5, depending on how dangerous it is to do something.

For example, saving fellow Rebels from an Imperial assault gives 3 Duty for someone who has the Duty (Personnel), and Duty (Space Superiority) gets 5 for defeating an enemy ace.

There are two examples of what I'd call a pittance duty:

  • Duty (Resource Acquisition) gives 2 Duty if you find and recover mining equipment
  • Duty (Tech Procurement) gives 2 duty for every dozen items from a weapons cache returned to the Alliance instead of kept for personal use

Using this as a base-line, I see it as follows:

  • 2 Duty for a head-nod to your duty. It takes very little time or though, mostly just a quick transition scene
  • 3 Duty for something that takes time in a time crunch, or requires a roll or two, but isn't exactly life-threatening
  • 5 Duty is when you either succeed or die—well, not exactly die, since that's really hard to do. But it puts you, your team, or your expensive starship in real danger

Granted, all of this is just in my opinion, so take it with a grain of salt.