[RPG] How does Artisan’s Blessing handle rusted and mistreated weapons

class-featureclericdnd-5eweapons

My group and I are all brand new. We've just made it through several fight against goblins and hobgoblins and recovered a few rusty short swords, a few rusty daggers and a knackered spear. I'm playing a Cleric of the Forge and I have just reached level 2 and have access to Artisan's Blessing.

If these weapons weren't rusted and mistreated, the total price of buying them would be 30gp. Obviously in this condition they're no longer worth that much. Can they still be used to make a 30gp item, for example a great axe?

To put it another way: If I buy 30gp worth of daggers I can use Artisan's Blessing to turn them into a Great Axe worth 30gp. If I take the same 30gp worth of daggers and leave them out in the rain until they start to rust can I still make the Great Axe or not?

Best Answer

Artisan's Blessing handles rusted and mistreated weapons the same way it handles everything else - based on the worth of the raw materials they contain.

According to Artisan's blessing:

you must lay out metal, …, with a value equal to the creation (XGTE)

The spell isn't interested in the value of the items you lay out, it's interested in the value of the metal that they are manufactured from. This is not the same thing. For example (credit to Dale):

'A new sword is worth 15gp (7.5gp used) and weighs 3 lbs - most of which is steel. That is the value of a longsword [and a large part of the cost will be based on the workmanship that's normally necessary to craft it]. How much is 3 lbs of steel worth? Say 1gp maximum.'

So, rusted weapons certainly won't be worth the item's full price, but they shouldn't even be worth the half price that you might normally get from an in-game vendor for a usable second hand weapon. A heavily rusted weapon is no use to anyone except someone that wants to make use of it's raw materials (ie. a Forge Cleric).

Exactly how much these raw materials are worth is going to be up to your DM.