[RPG] How does attacking through water work

coverdnd-5espells

Related:How is shooting into water handled? But that's for D&D Next, not 5e, and is for shooting into a presumably fairly deep body of water.

A subquestion of: How does animated water work?

When attacking through a wall that is composed of water (for example a mundane waterfall or the effects of the Shape Water spell's first or second bullet points), what sort of penalty applies? Can water provide cover? What type of cover? Does it apply disadvantage? Does it matter how thick the wall is? Does it matter how fast it is flowing (e.g. Shape Water often results in thick, static walls of water)?

I realize cover determinations are up to the DM. I am the DM. How do I decide this?

Best Answer

Two things in the rules describe how water interacts with stuff

Below are just some places throughout the rules that may provide you with guidance for how to deal with your given situation:

  1. The "Underwater Combat" section includes the following:

    [...] When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.

    A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart) [...]

  2. The wall of water spell includes the following:

    [...] Any ranged weapon attack that enters the wall’s space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the wall to reach its target [...]


Besides these, how water may or may not provide things such as obscurement or cover it going to be up to the GM. When the books describe cover they refer to solid objects and not things like water so using those rules for water is certainly in the realm of homebrew/houserule.