[RPG] How does Resilient Sphere work

magicpathfinder-1espells

Resilient sphere works basically like a wall of force, except in a sphere around a targeted creature. I have two questions about how it works, mostly with regards to the save it allows:

  1. The sphere allows a Reflex save, but it also has a diameter of 1 foot per level. If I'm 20th level and cast this on a creature, it would have to go 10 feet to one side (2 squares) in order to escape the sphere. If my target's Reflex save is successful, where exactly does it go? Does it jump to a random side? Does the spell simply fail?
  2. At a high enough level to catch several squares, can I put multiple creatures in a sphere? If so, do they all get Reflex saves?

Best Answer

  1. If your target succeeds on the Ref save, the sphere doesn't form in the first place: "Reflex negates", thus the effect (1-foot-diameter/level sphere centered around a creature) cannot be triggered, thus the sphere cannot form.
  2. Probably, and probably. The spell description is a bit vague, but it seems entirely reasonable that others could be trapped within the sphere (the description suggests this is the case: "The sphere cannot be moved ... by the struggles of those within.") and that those others would get a ref save to dive out of the way.

I advise conferring with the GM about how they would adjudicate such a sphere catching multiple creatures before spending too many resources on it (which may require casting the spell in a mock combat situation with your party).

If you're the GM, decide how it works and be consistent. It's fine if other spells (or other force-effects, even Forcecage) work differently, but make sure that Resilient Sphere always works the same (barring specific situational modifiers, of course).

Were I GMing, I would give non-targets who would be caught a ref save to dive out of the way, in the direction of their choosing (using up movement from their next action); an acrobatics check (or saving by 5+/hitting a nat-20 on the check) would let them end the movement standing, else they'd be prone. Large (or larger) creatures who are partially in the space would get the ref save to choose whether to end up inside or outside of the sphere; failure would put them on whichever side the caster wants them to be on.

Related Topic